freebfrost
Explorer
He'll be prouder if I ever get around to finishing my write up of the city of Lave...Nyaricus said:Nightfall would be proud![]()
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He'll be prouder if I ever get around to finishing my write up of the city of Lave...Nyaricus said:Nightfall would be proud![]()
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Shades of Green said:These vast beings rarely think in the way mortals do; they are more... diffuse... more... nonlocalised. Mosrtals interept the foggy visions, the signs and protents received from these beings, according to the capacity of their tiny, localised mortal; minds; they grant names and agendas to their interpretation, and as long as they follow a conceptual and behavioural road which is, in general, in affinity of that great being, they continue to recieve its "gifts".
RangerWickett said:In the real world, how did Sumerians come up with Nergal, Ereshkigal, and the rest of the Annuna? When did the Egyptians realize Osiris was floating around in the stars? How did the first Greek priests decide to start worshipping Zeus and company?
In fantasy settings, such as Dragonlance, we sometimes get a story of how people re-encounter lost gods, but aside from a vague recollection of the prehistory of the elvish deities in Forgotten Realms's "Evermeet," I can't think of any stories about initial first contact between mortal and divinity.
RangerWickett said:I bring this all up because my next game is going to take place at the cusp of prehistory. Mortals exist, and some indeed worship gods, but more in the real-world sense of holding beliefs, than in the D&D sense of casting spells. But the world will come to need true gods, and the PCs will run across a few potential candidates. Some will be powerful mortals, others will be demons who want to rule, and some might be even stranger entities.
The question is, what makes a god? Is it your own power, or is it the belief of others? If the former, how do you reveal your power to potential followers. If the latter, what sort of legendary person would be revered enough in life that his followers would proclaim him a god?
So the great quest of the campaign is to find/create a new Dreamer, to take over the support of the world?RangerWickett said:if the god who dreamed them into existence dies, they will cease to be.
Such a god-laden story, and no way to become a god oneself, would disappoint me as a player somewhat, though naturally that's just one player's view, and I've certainly played in fantastic games with minor aspects that didn't go as I might have wished.I don't really want the PCs to become gods themselves
But how do you earn a god's loyalty?they'll learn that gods can reshape reality, so they need the loyal will of several gods to affect change across an entire solar system.
An interesting take, though one that's always felt a bit weak personally. I imagine a god as more than mortal. Encompassing all that is mortal, and a great deal beyond. But dislike the idea that gods are completely alien. Without any personal connection, why would they care?They'll know that the world needs to be saved, but also that, if they do the saving, they'll cease to exist as they are.
I had thought that only the Dreamer was a true god, and the PCs were going to be finding/creating a replacement. But it seems then that the Dreamer is rather some kind of overgod? What does it mean to be on the Scroll of the Gods? Who created it? Is it's only purpose to replace the Dreaming God?Other 'gods' than the ones the PCs create will exist, but only the ones whose names are on the Scroll of the Gods will have the power to reshape reality.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.