RangerWickett
Legend
First, thanks for the critique. It's good to get another person's perspective now, before I start down a path that may potentially irk the players.
You raise a good point. I probably will allow the PCs to become gods, but I think I might set it up so that there are X number of slots to fill on the list, and each slot must correspond to a necessary element of reality, so the PCs can't qualify for it all by themselves.
Also, the goal is not to find a new dreamer, because the world is just the creation of the one sleeping god, and it can't exist without her. Actually, think of her more as, yeah, an overgod, an entity that is unaware of the world of mortals. It is the anima, the spirit, the excuse for why the world exists. They could potentially try to waken it, but I don't think that would go well; she likes her beauty sleep.
Actually, I'm thinking their first attempt at fixing the world will be rushed and half-assed, and they'll screw up or be betrayed by someone who wants to be a god, which might lead to a plot arc afterward. The PCs who became gods would have some mild divine powers, which would help, because the world would be majorly screwed up, basically going from a dream to a nightmare.
You're right. My reason for that position was so that I could discourage the PCs from grabbing power as gods, but I realize that's not necessary if I end the campaign at the right moment. Though, of course, there's always the chance that other heroes might try to slay the gods if they are cruel.
The Scroll of the Gods is like a contract, saying that these X entities have bonded themselves to this world, that they choose Y as their portfolios, and that they receive Z powers. I'm still not quite sure what it is, though, or how it works. I just like the name "The Scroll of the Gods," and want to use it.
I figure there will need to be some special circumstances during which the scroll can be scribed, so the PCs only have one chance (or perhaps two).
One of the elders of the PCs' home town will set out on a quest at the end of the PCs' childhood, and a year later or so, they'll receive a message on a howling wind from him, saying "I've found the scroll of the gods! But now you have to find me!" or something similarly motivating. The truth is that this town elder found his way to Pandemonium, to Howler's Crag (detailed in the 3.5 DMG), and now he's lost on the great wheel, unable to get back to his home plane because it doesn't exist like most worlds exist.
After finding out what it was he was looking for from the other elders, the PCs will hopefully set out to try to find him, which will take a while. They'll get clues, and help from so-called gods and powerful people around the world, dealing with other threats along the way, with the Scroll as a dangling carrot leading them on. Eventually they find out what it is, and the next part of the campaign has them traveling across the planes trying to locate this guy who knows where the Scroll is. Then they have to get the Scroll. And then things get interesting.
If you're familiar with Sagiro's storyhour, think of the huge arc involving the Crosser's Maze.
Lord Pendragon said:So the great quest of the campaign is to find/create a new Dreamer, to take over the support of the world?Such a god-laden story, and no way to become a god oneself, would disappoint me as a player somewhat
You raise a good point. I probably will allow the PCs to become gods, but I think I might set it up so that there are X number of slots to fill on the list, and each slot must correspond to a necessary element of reality, so the PCs can't qualify for it all by themselves.
Also, the goal is not to find a new dreamer, because the world is just the creation of the one sleeping god, and it can't exist without her. Actually, think of her more as, yeah, an overgod, an entity that is unaware of the world of mortals. It is the anima, the spirit, the excuse for why the world exists. They could potentially try to waken it, but I don't think that would go well; she likes her beauty sleep.
In any case, I was suggesting that as a campaign finale. i.e. the final battle involves defeating the BBEG, after which a PC is made into a god and able to make everything right, fin.
Actually, I'm thinking their first attempt at fixing the world will be rushed and half-assed, and they'll screw up or be betrayed by someone who wants to be a god, which might lead to a plot arc afterward. The PCs who became gods would have some mild divine powers, which would help, because the world would be majorly screwed up, basically going from a dream to a nightmare.
But I dislike the idea that gods are completely alien. Without any personal connection, why would they care?
You're right. My reason for that position was so that I could discourage the PCs from grabbing power as gods, but I realize that's not necessary if I end the campaign at the right moment. Though, of course, there's always the chance that other heroes might try to slay the gods if they are cruel.
What does it mean to be on the Scroll of the Gods? Who created it? Is it's only purpose to replace the Dreaming God?
The Scroll of the Gods is like a contract, saying that these X entities have bonded themselves to this world, that they choose Y as their portfolios, and that they receive Z powers. I'm still not quite sure what it is, though, or how it works. I just like the name "The Scroll of the Gods," and want to use it.
I figure there will need to be some special circumstances during which the scroll can be scribed, so the PCs only have one chance (or perhaps two).
One of the elders of the PCs' home town will set out on a quest at the end of the PCs' childhood, and a year later or so, they'll receive a message on a howling wind from him, saying "I've found the scroll of the gods! But now you have to find me!" or something similarly motivating. The truth is that this town elder found his way to Pandemonium, to Howler's Crag (detailed in the 3.5 DMG), and now he's lost on the great wheel, unable to get back to his home plane because it doesn't exist like most worlds exist.
After finding out what it was he was looking for from the other elders, the PCs will hopefully set out to try to find him, which will take a while. They'll get clues, and help from so-called gods and powerful people around the world, dealing with other threats along the way, with the Scroll as a dangling carrot leading them on. Eventually they find out what it is, and the next part of the campaign has them traveling across the planes trying to locate this guy who knows where the Scroll is. Then they have to get the Scroll. And then things get interesting.
If you're familiar with Sagiro's storyhour, think of the huge arc involving the Crosser's Maze.