Glyfair said:This is very good. I was going to say that, in my experience, you can't force roleplaying. Usually you end up giving them a bad opinion of the "roleplaying fanatics." Leading by example is usually best. Have roleplaying in the group, give opportunities for it (and reward them when they take the initiative to roleplay).
I concur...but you also will need to accept that you may have some players who simply don't want to roleplay -- or, at least, not want to do the kind of roleplaying you want to see. Everyone's got a certain preference, and a certain comfort level with different styles of play, and you may be trying to force something that they won't enjoy.