mistergone
First Post
OKay, I know that by lowering the frequency of magic items, that is one way, but what about spellcasters? How do I limit their magic ability without making the classes that rely on spellcasting useless? Certainly, in a low magic game, playing a wizard or sorcerer is less encouraged. But what about the mechanics of spellcasting?
Basically, in my upcoming game using 3E, it's more about fighting and problem solving and questing than solving everything with a couple well-timed spells. I've always hate hate hated the way that magic has the ability to totally ruin a good game by making it so much easier for the characters. Unless some blatant blocks were put in place. "Hey, why climb that mountain that the Overlord's fortress sits atop when we can fly or teleport up there?" "Oh wait, there's an anti-magic field around the fortress? Well shoot, let's summon some winged mounts!"
My world is a place where magic exists and is indeed potentially very powerful, but blackpowder also exists and most importanly, I like the playing style "cinematic" and character driven.
So, what do you think?
Basically, in my upcoming game using 3E, it's more about fighting and problem solving and questing than solving everything with a couple well-timed spells. I've always hate hate hated the way that magic has the ability to totally ruin a good game by making it so much easier for the characters. Unless some blatant blocks were put in place. "Hey, why climb that mountain that the Overlord's fortress sits atop when we can fly or teleport up there?" "Oh wait, there's an anti-magic field around the fortress? Well shoot, let's summon some winged mounts!"
My world is a place where magic exists and is indeed potentially very powerful, but blackpowder also exists and most importanly, I like the playing style "cinematic" and character driven.
So, what do you think?