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How do Monster Recharge Powers Work ?

On top of that, you do not roll recharge for each power.

You roll -one- recharge die, and whatever powers that monster has that are recharged by that roll get recharged.

So with a 6, if it has many recharge powers, it tends to get its entire load at once.
Nope, it's one die roll per spent power.
 

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Clarity on Recharge

So the recharge for rolls seem to make sense to me, but what about the special recharge situations. For instance the Abyssal Plague Swarms have an ability for infestation which Dominates a PC; and it states "recharge on attack miss." I get that it recharges if it misses, but once it has used the ability, and gets resisted/ejected from the player does it get the power back or does it loose the power after it has once successfully dominated a PC? A sub-question: does the plague swarm regain its turn immediately after being ejected, or does the domination control take up its turn as well?

(mm reference: Abyssal Plague Swarm lvl 12 Skirmisher)
 

So the recharge for rolls seem to make sense to me, but what about the special recharge situations. For instance the Abyssal Plague Swarms have an ability for infestation which Dominates a PC; and it states "recharge on attack miss." I get that it recharges if it misses, but once it has used the ability, and gets resisted/ejected from the player does it get the power back or does it loose the power after it has once successfully dominated a PC? A sub-question: does the plague swarm regain its turn immediately after being ejected, or does the domination control take up its turn as well?

(mm reference: Abyssal Plague Swarm lvl 12 Skirmisher)

I'd say your reading is correct, the power recharges every time it misses, so it is the equivalent of a PC's reliable keyword power.

As for your sub-question... I think this is a bit poorly thought out from a strictly RAW perspective. A creature that is 'removed from play' doesn't really HAVE a turn, which would mean it wouldn't be possible to utilize the Dominated condition of its victim. I'd interpret it as the victim is dominated, but the plague swarm cannot be attacked (IE nobody has LOS or LOE to it) and it still gets its turn (though it can't move unless it voluntarily ends the domination). Once the victim saves then the swarm reappears in an adjacent square and it would get its normal turn again at its normal place in initiative order given that nothing says otherwise.

Its a bit of a complicated monster, but it makes sense as-written, aside from any questions about 'removed from play'.
 

Another voice added to that of [MENTION=82106]AbdulAlhazred[/MENTION]'s - both as a matter of rules interpretation, and from the point of view of mechanics/playability, I think a separate roll for each power is the better approach. It only matters on creatures with multiple recharge powers, and for them it goes against playability to have their access to their good abilities be all-or-nothing.
 

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