You extrapolate the rule (the one you quoted above), that hit points can't drop below 1/hit die due to Con damage or drain to a general rule.
No. The general rule is stated on page 9 of the PHB: that a Constitution penalty can never drop the results of any hit die below 1. This rule is restated in the DMG under Ability Score Loss as it is highly relevent to Ability Score Loss as relates to Constitution.
I don't have to extrapolate the restatement of the general rule as reagrds a specific case to another specific case - there's still nothing in the rules that says that Constitution reduction can
ever drop hit points below 1 for a hit die. The general rule for negative Constitution modifiers is already in place, so it totally applies when your Constitution is low from Bestow Curse, Spider Poison, Blood Drain, Reincarnating as an Elf, or just rolling really bad in the first place.
And where (you still havn't given any useful quotes) is that rule, you speak of?
Page 7 of the PHB.
Each ability, after changes made because of race, has a modifier ranging from -5 to +5. Table 1-1: Ability Modifiers and Bonus Spells (on the next page) shows the modifier for each score.
Right. Constitution is an ability. It gives a modifier based on the
table on page 8. Continuing:
A positive modifier is called a bonus, and a negative modifier is called a penalty.
Right. So the modifier from Constitution is a named bonus, and follows the rules of a bonus - including that it does not stack with like bonuses and that it applies as a single monolithic number, rather than as a series of discrete differentiable units.
Now, we skip to page 9:
You apply your character's Constitution modifier to:
* Each roll of a Hit Die (though a penalty can never drop a result below 1
So Constitution is a named bonus or penalty applied seperately to each hit die and it can't lower any individual result below 1.
If a character's Constitution score changes enough to alter his or her Constitution modifier, the character's hit points increase or decrease accordingly.
So the modifier is recalculated every single time the modifier changes.
So if a wizard with rolls of 4,1,2,3 has a Con of 11, he has 10 hit points. If his Con drops to 7 because of some poison he has 5 hit points. If he gains 4 con points from Bear's Endurance he now has 10 hit points again. If he goes down to a Constitution of 1 because of a
lot of Poison he now only has 4 hit points. If his Constitution goes up by 10 back to 11 because of restoration or something he doesn't gain 5 hit points per level - he just goes back to a +0 modifier and has 10 hit points again.
You are
way over thinking this. You just have a series of hit die rolls from 1st level on to 20th and each of them is modified by your
current Constitution. Nothing fancy - no special rules take over if you have a reduced Constitution when you go up in level, and you don't have some kind of whacky "partial Constitution modifier"
ever.
-Frank