kigmatzomat
Legend
I use them b/c I started running a "vanilla" 3.0 game with as few house rules as possible. Since I started the campaign before the erratas I didn't wind up completely free of house rules but close.
Neither I nor my players make a big deal about it, though. I generally run an audit of the characters every other level or so. I do it in part to make sure they have enough cash for expendable items but mainly to make sure that one person isn't getting the lion's share of the hoard. I don't meddle with the players' distribution of treasure and no one is a hoarder. The phrase "That'd be really neat but it won't do me much good, you take it" is uttered often enough to warm my heart.
Sometimes things just happen; like the dice rolling a plethora of tridents or metal shields. This leaves some characters out in the cold. Even if they sell the stuff for gold, commissioning magic items takes time, months more often than not. Having a good chunk of coin tied up in an almost enchanted sword is pretty useless. Plus it misses that "Christmas morning" effect of having the player find some gee-whiz item in the back corner of the monster's lair.
I recommend that new GMs pay attention to the wealth tables for the first few levels but not go looney over it. Just try to make sure the overall party wealth is comparable to that in the wealth tables.
Neither I nor my players make a big deal about it, though. I generally run an audit of the characters every other level or so. I do it in part to make sure they have enough cash for expendable items but mainly to make sure that one person isn't getting the lion's share of the hoard. I don't meddle with the players' distribution of treasure and no one is a hoarder. The phrase "That'd be really neat but it won't do me much good, you take it" is uttered often enough to warm my heart.
Sometimes things just happen; like the dice rolling a plethora of tridents or metal shields. This leaves some characters out in the cold. Even if they sell the stuff for gold, commissioning magic items takes time, months more often than not. Having a good chunk of coin tied up in an almost enchanted sword is pretty useless. Plus it misses that "Christmas morning" effect of having the player find some gee-whiz item in the back corner of the monster's lair.
I recommend that new GMs pay attention to the wealth tables for the first few levels but not go looney over it. Just try to make sure the overall party wealth is comparable to that in the wealth tables.