Mirtek said:Because RL just wasn't as dark as a D&D world, never.
A D&D world is as dark as you want to make it. If you think it's too dark to work, then don't make it that dark!
Mirtek said:Because RL just wasn't as dark as a D&D world, never.
Wolfwood2 said:"Should be" because it makes a better game or because it satisfies a narrative itch deep in your soul? I understand where you're coming from, I really do, but I also understand the frustration of players who simply want to convert their treasure to cash and get on with things they find more interesting. Taken too far, your method leads to PCs tossing magic daggers into trash heaps as a gesture of contempt. It's no longer worth the real player time effort for a small in game benefit.
Harsgault said:The travel of merchants is governed by risk vs profit. Going into a risky area demands convoys and guards. Along with high prices for their goods! Lower risk promotes more merchants getting into the act and lower prices as they compete for business.
Lizard said:First Edition Brain-breaker:What do all the monsters in the dungeon eat, in between adventurers?
Fourth Edition Brain-breaker:Who do wandering merchants buy and sell from, in between adventurers?
Vempyre said:The glaring ommission I see here is that in a PoL setting heroes are a rare commodity are are usually the players, therefore the objects they find or trade are an even rarer commodity.
If only 10 persons in a large area (a large country, say) have the strenght and gutso to go gather magical items, that wont support no magic shops or potion shops, and even less traveling merchants with magic items to sell.
JohnSnow said:And now you know why not every peasant is an adventurer. Most of them take one look at the risks involved and go "No thanks! I'd rather live a nice, long, quiet life." They don't die prematurely, but they never get rich and powerful either.
Fortune favors the bold.
I just wanted to see that in bold.Mourn said:The answer to both is one and the same, but comes in two parts: I don't know and I don't care.
Ignorance is bliss when the alternative is tedium.