Guy Milner
Explorer
I've just been blogging an after-action report on a one-shot game that I ran a few weeks ago (Index Card RPG's Ghost Mountain setting) - and I wonder if we do enough post-game reflection in order to analyse and unpack the play experience and what worked and what didn't. In the past I've used the following with varying degrees of success:
What are other gamers' experiences of this? Why isn't it more commonplace?
- stars and wishes with players at the table
- reviewing play in a session report
- after-action discussion on whatsapp of what worked and what didn't
What are other gamers' experiences of this? Why isn't it more commonplace?