Really... I like both types. I also love the concept of magic as something a bit more... but I hate magic being an exact qualified equal to science.
I want games where scientific thinkers are learning how to screw around with mystic energies... but I don't just want some silly magitech four-wheeled combustion engine equipped artifice. I want poor spellcasters being blitzed with gas by rogues, stumbling bumbling and unable to cast.
I want mages working on great works, creating entire cities which shift through space and time as is needed through the actions of a thousand casters settling into grand holdings and sacrificing their power to protect the nation. I want to see what happens when spell X is used beyond its normal scope and tested out. I want mishaps, utter failures, and spectacular successes.
I also want a smart group of peasants who can tear that soft-bodied aristocratic hexslinger from heel to head through using their old wise woman's magic. Magic should follow rules, but still be dangerous, mystic, alluring, and hazardous to your health.
Sorcerers aren't necessarily fools.. they just use their own way of doing things. As would a swordmage, or a favored soul, or a cleric. Magic is the manipulation of forces... and that manipulation should be pretty damned unique to each person unless they have received very similar tutelage.
Slainte,
-Loonook.
I want games where scientific thinkers are learning how to screw around with mystic energies... but I don't just want some silly magitech four-wheeled combustion engine equipped artifice. I want poor spellcasters being blitzed with gas by rogues, stumbling bumbling and unable to cast.
I want mages working on great works, creating entire cities which shift through space and time as is needed through the actions of a thousand casters settling into grand holdings and sacrificing their power to protect the nation. I want to see what happens when spell X is used beyond its normal scope and tested out. I want mishaps, utter failures, and spectacular successes.
I also want a smart group of peasants who can tear that soft-bodied aristocratic hexslinger from heel to head through using their old wise woman's magic. Magic should follow rules, but still be dangerous, mystic, alluring, and hazardous to your health.
Sorcerers aren't necessarily fools.. they just use their own way of doing things. As would a swordmage, or a favored soul, or a cleric. Magic is the manipulation of forces... and that manipulation should be pretty damned unique to each person unless they have received very similar tutelage.
Slainte,
-Loonook.