painted_klown
First Post
I don't generally do fumbles unless the situation seems to really call for it except for one situation: someone has advantage or disadvantage or 2 attacks and rolls double 1s. I feel that should be rewarded. The very first session of our campaign, the TWF fighter rolled double 1s for her two swords. She closed her eyes and swung her blades wildly as she ran in between two of the wolves and out the other side, drawing opportunity attacks from both. A couple months ago, the paladin threw a javelin at long range and rolled double 1s. I rolled randomly for a nearby creature and had the paladin make another attack roll. It was either a hit or a critical and impaled the sorcerer. One of the bad guys rolled double ones with advantage and tripped and fell on his weapon. Each time was lots of fun for everyone including the character who had "bad things" happen to it. Of course, shenanigans happen a lot at our table.
I like this as well. Only have them fall if they roll double 1s. Seems a bit less punishing, and I am sure the players will appreciate not having a penalty for every 1 rolled.
Admittedly, I have not yet DM'd a game (my first will be on Jan 11th) nor have I even played 5E yet (played a bit of Pathfinder only), so my first time playing 5E will be as a DM.
I'm a bit scared, to be honest. I am hoping I don't totally blow it, and make everyone hate the system.