poppin_fresh
First Post
As a player or DM. How do you assemble your party in the your game?
Does everyone get together and talk about what they want to be, and what role they would fill in the party?
Does everyone go off on their own and make their own character and bring it on game day?
Does the DM/GM involve himself in the character creation process?
Does the GM give an idea of what the game world is like before you design your character?
Have you had any particularly good or bad memories of assembling the party that you wish to share?
I've done games where everyone makes their characters on their own. I've done games where the DM/GM doesn't tell anyone anything about the world, only knowing what system you're using.
I'm thinking of trying the following. The GM/DM gets the group together with some pizza and soda, and makes a night of party creation. The DM gives the people his/her general Idea for the campaign/world. Then talks to the people about there character and makes changes to the campaign/world to work their characters in. They would also bounce ideas off of each other about character motivations, and goals. Maybe talk about how the characters all met and why they're adventuring/exploring/investigating together. That's all I got for now, I hoping the great people here can help me figure out the best(for me) way to assemble a party maybe even the best(for me) way start a campaign.
Does everyone get together and talk about what they want to be, and what role they would fill in the party?
Does everyone go off on their own and make their own character and bring it on game day?
Does the DM/GM involve himself in the character creation process?
Does the GM give an idea of what the game world is like before you design your character?
Have you had any particularly good or bad memories of assembling the party that you wish to share?
I've done games where everyone makes their characters on their own. I've done games where the DM/GM doesn't tell anyone anything about the world, only knowing what system you're using.
I'm thinking of trying the following. The GM/DM gets the group together with some pizza and soda, and makes a night of party creation. The DM gives the people his/her general Idea for the campaign/world. Then talks to the people about there character and makes changes to the campaign/world to work their characters in. They would also bounce ideas off of each other about character motivations, and goals. Maybe talk about how the characters all met and why they're adventuring/exploring/investigating together. That's all I got for now, I hoping the great people here can help me figure out the best(for me) way to assemble a party maybe even the best(for me) way start a campaign.