Zappo said:I figure an amount based on the length of the session. This is the same for everyone. I multiply it by a factor, assigned individually between 1.00 and 2.00 which depends on good ideas, effective tactics, dramatic actions, and good roleplaying.
Care to share your impressions and what you're inclined to change next time ?Walter_J said:Last campaign I gave CR based XP for encounters and traps. I also used story/goal awards and the occassional individual award. Next campaign I'll probably come up with a different system.
I am not sure whether it is intentional, but it seems that here you've put in place two factors which will ensure that no-one is ever likely to regard Item Creation feats worthwhile.Originally posted by Fenes 2
Magic items, again, will probably not cost exp but rather exotic components, and in any case, as a DM I take a look at the individual characters including their gear when balancing, not just at the amount of treasure they once got. That means that if a spellcaster builds himself a magic item I either expect him to build some for his comrades as well, or just give out some balancing items to the rest of the party.