Chacal said:
Care to share your impressions and what you're inclined to change next time ?
Chacal
In that campaign I used more traps than usual, and more magical then mundane traps. The majority of the traps did not cause damage and were more in the vein of "darkness," "animate object," ect... I also had more magical puzzles (for lack of a better term) and things that could be experimented with/reasoned out to achieve a desired goal. Anyway, I was aware of the XP value of the traps, the entertainment value ended up being much more than expected, although the crew wracked up levels MUCH faster then expected because they were hitting the "nifty" areas much more often then straight combat areas and, because I wasn't using too many damage traps, were able to keep on trucking. The campaign was a blast, but I honestly think the rate at which the characters gained levels surpassed some of the players ability to play characters of that level.
Point being, and a simple solution, next time I might lower the CR of certain types of traps by a step and increase the CR of others.