Interesting responses so far!
Unfortunately there is one player who has a knack for creating square peg characters and who tries to force them into the round hole of campaigns. I'm trying my best to accommodate him but on the flip-side, I'm seeing no reciprocation from his end to work towards a compromise where his character will work in the campaign.
Hey I've played with that guy!

IME "lovable jerkoff instigator" is appropriate, frequently overlapping with "defaults to the same character archetype every time."
Over the years, I've found that when creating characters, that for me it is not as simple as having an idea and building to suit it. For me there is an organic process of evolution and adaption and creative inspiration that moulds, shapes and forms the final result. That result may even entirely differ from the initial concept, but regardless, through the process of creation I've become attached to it and excited about playing it and seeing it develop.
Back when we played 2e I had a player who was all about character development thru play, and he'd get annoyed with my questions about backstory and character motivation because he looked forward to finding those out.
Regardless, I'm curious to know how others go about creating characters. Is the process of creation something you care little about? Click a few buttons randomly in a character creation program and you're done? Can you pick up anyone else's character at a moment's notice and have fun playing it? Or do you spend inordinate amounts of time fussing over minor details, trying to get everything 'just right'? Does the setting inform your character choices or do you play "Bob the Fighter" in any setting, from Space Cadets to Guns'n'Garters?
Mostly I've DMed, maybe in my life I've played 5 PCs. So I have a lot less experience than other players on these boards. I've also jumped into a game in the shoes of an NPC (which I would still consider an act of character creation, just not mechanically).
I am also one of those who prefers to link his character to the world/campaign and to the rest of the party. For me that's the most inspiring step, and I wish more groups I've played with would spend the first session making characters together, or at least do so informally. It just makes the rest of the game so much smoother.
One trick I've picked up is giving the DM a bullet points format character background calling out potential plot threads the DM might want to draw on or manipulate. This includes my character's secrets, both those he knows about and those unknown to him. From the outset differentiating between what I know and what my character knows helps keep me from meta-gaming too much.
And usually I finish making a character by finding and painting a mini. It's an old hobby of mine that I just don't have time for, but when I play a PC I look forward to busting out my old paints
