A
amerigoV
Guest
I consider it universal, and some of that is good. Gaming is social interaction, after all.
My advice - laugh, then get back to the action. Sometimes players throw that stuff out when the session is slow, they cannot make a decision, etc. If that stuff is filling time until the players make a decision, then advance the action. Ie, if they cannot pick which door to go through, kick in one of the doors yourself. "Just as Ragnor finishes yet another pun, the door comes crashing open and orcs come pooring in! Roll for initiative!"
The other is if the system you are playing has action points/bennies/plot points, be sure to toss them out when the players are reinforcing your game's mood/story. I am just about to start EtoC Ravenloft, and I will freely give bennies to players that help keep the mood instead of disrupting it. Those that disrupt it? Well, they just might catch Strahd's attention...
My advice - laugh, then get back to the action. Sometimes players throw that stuff out when the session is slow, they cannot make a decision, etc. If that stuff is filling time until the players make a decision, then advance the action. Ie, if they cannot pick which door to go through, kick in one of the doors yourself. "Just as Ragnor finishes yet another pun, the door comes crashing open and orcs come pooring in! Roll for initiative!"
The other is if the system you are playing has action points/bennies/plot points, be sure to toss them out when the players are reinforcing your game's mood/story. I am just about to start EtoC Ravenloft, and I will freely give bennies to players that help keep the mood instead of disrupting it. Those that disrupt it? Well, they just might catch Strahd's attention...