My infrequently-played campaign has gotten to the point where instant death is a real and not-uncommon possibility. Clerics that can throw Destruction and Slay Living, wizards with Phantasmal Killer and Disintegrate, assassins with Death Attack...what's a poor fighter to do?
Not trying to be coy here, I'm really curious at how you maintain playability once instant death is available. A 13th level cleric with a 24 wisdom has a Destruction Fort save of 24. A 13th level fighter with a 20 Con has Fort save bonus of +13. He's got exactly a 50% chance of success. Classes without Fort as a primary save have horrific survival chances. Slay Living isn't as bad due to the touch and lower save, but its still got a good chance of success, and against non-Fort classes still greater than 50%.
How do you defend against this one round death? Its pretty hard to stop a determined spellcaster from casting in an even-up environment. Death Ward has a very limited duration, and is made useless if the bbeg has disintegrate.
So do you just swear off death effects at high levels to make the game playable, or does everyone carry amulets of Death Ward, or what?
Not trying to be coy here, I'm really curious at how you maintain playability once instant death is available. A 13th level cleric with a 24 wisdom has a Destruction Fort save of 24. A 13th level fighter with a 20 Con has Fort save bonus of +13. He's got exactly a 50% chance of success. Classes without Fort as a primary save have horrific survival chances. Slay Living isn't as bad due to the touch and lower save, but its still got a good chance of success, and against non-Fort classes still greater than 50%.
How do you defend against this one round death? Its pretty hard to stop a determined spellcaster from casting in an even-up environment. Death Ward has a very limited duration, and is made useless if the bbeg has disintegrate.
So do you just swear off death effects at high levels to make the game playable, or does everyone carry amulets of Death Ward, or what?