I've spent a lot of time developing a chart that helps determine how easy it is for a PC to find a magic item in any given city.
I've calculated their level (as an indicator of other's respect for them, as well as their reputation), the size of the town/city, etc that they are in, the type of item they are seeking (minor, medium or major magic item), as well as any local modifiers for the type of item they want (some citys excel at minor items, others have a wealth of major items available, etc). I let players roll once per week (in-game time) per item that they seek, and let the dice sort it out.
Some items, like potions or simple items like swords, barding, etc, I dont require a roll. Some things can almost certainly be taken for granted that they can be found. Or can they?
Minorly mundane items like shoes and travel clothes are different than tanglefoot bags and sunrods. I dont have a precise method for determining the location of such mundane items, and wondered how you all deal with it?
A few threads down was the question of developing a theme for a campaign, such as what armors or weapons might be allowed/found/standard in any given locale. I love this idea, because it adds flavor. Yea, if your class is only allowed to wear light armor, why not get a mithril breastplate? Its the best medium-turned-light armor there is...but what if it wasnt available in this area? That's the spice I am looking for.
How do you determine if that mundane item like a longsword, ruby, or horse cart is available in a town? What if it were more exotic, like a tanglefoot bag, a vial of poison, or an exotic war saddle for a flying beast of burden?
Im curious
Thanks,
Kealios
I've calculated their level (as an indicator of other's respect for them, as well as their reputation), the size of the town/city, etc that they are in, the type of item they are seeking (minor, medium or major magic item), as well as any local modifiers for the type of item they want (some citys excel at minor items, others have a wealth of major items available, etc). I let players roll once per week (in-game time) per item that they seek, and let the dice sort it out.
Some items, like potions or simple items like swords, barding, etc, I dont require a roll. Some things can almost certainly be taken for granted that they can be found. Or can they?
Minorly mundane items like shoes and travel clothes are different than tanglefoot bags and sunrods. I dont have a precise method for determining the location of such mundane items, and wondered how you all deal with it?
A few threads down was the question of developing a theme for a campaign, such as what armors or weapons might be allowed/found/standard in any given locale. I love this idea, because it adds flavor. Yea, if your class is only allowed to wear light armor, why not get a mithril breastplate? Its the best medium-turned-light armor there is...but what if it wasnt available in this area? That's the spice I am looking for.
How do you determine if that mundane item like a longsword, ruby, or horse cart is available in a town? What if it were more exotic, like a tanglefoot bag, a vial of poison, or an exotic war saddle for a flying beast of burden?
Im curious
Thanks,
Kealios
