CharlesRyan
Adventurer
I find that "the road" is a great place for encounters that set the stage for or foreshadow some element of the adventure to come.
Even more importantly, I like the world my campaign is set in to have an impact on the players' experience, and travel is a great way to illuminate the setting.
But all that said, it's no fun bogging down the pace of the campaign with extraneous attention to unnecessary elements, so the majority of travel in my games is hand-waved. There's nothing wrong with that; movies, novels, and other forms of narrative entertainment don't usually spend a lot of time on parts of the story that aren't relevant.
Even more importantly, I like the world my campaign is set in to have an impact on the players' experience, and travel is a great way to illuminate the setting.
But all that said, it's no fun bogging down the pace of the campaign with extraneous attention to unnecessary elements, so the majority of travel in my games is hand-waved. There's nothing wrong with that; movies, novels, and other forms of narrative entertainment don't usually spend a lot of time on parts of the story that aren't relevant.