Dimwhit
Explorer
I know Masters of the Wild discusses this a bit, but it came up in our campaign recently, and I was wondering what you all thought. The question: what animals can a Druid turn into? Does he have to have personally seen/fought/studied the animal? Will a successful knowledge: nature roll allow him to turn into a more obscure animal?
One of our DMs decided that in his campaign, a Druid has to pick his native terrain. He can then turn into any animal that can live in such a terrain. For other animals, in requires a combat or day of study to be able to turn into them. Anyone else do something similar? Any other ideas out there? How much knowledge of animals in the world is a Druid assumed to have before adventuring?
We had a heated debate when our Druid wanted to turn into a Desmudo Guard Bat (from MMII). The DM nixed it, saying the Druid would have no knowledge of such an animal. I tend to agree with that ruling, but I'm wondering if anyone has a set standard in their campaign that is easy to follow and that everyone agrees with.
One of our DMs decided that in his campaign, a Druid has to pick his native terrain. He can then turn into any animal that can live in such a terrain. For other animals, in requires a combat or day of study to be able to turn into them. Anyone else do something similar? Any other ideas out there? How much knowledge of animals in the world is a Druid assumed to have before adventuring?
We had a heated debate when our Druid wanted to turn into a Desmudo Guard Bat (from MMII). The DM nixed it, saying the Druid would have no knowledge of such an animal. I tend to agree with that ruling, but I'm wondering if anyone has a set standard in their campaign that is easy to follow and that everyone agrees with.