Slife
First Post
Meh, 3.5 gave us pun-pun.Darklone said:You may be right, I just personally had the impression that the number of smackdown builds decreased after 3.5...
Meh, 3.5 gave us pun-pun.Darklone said:You may be right, I just personally had the impression that the number of smackdown builds decreased after 3.5...
FireLance said:Consider the following scenarios:
1. A DM wants to run a high-powered game, so he gives all PCs one feat at every odd level and an ability score increase at every even level instead of the regular progression.
2. WotC releases a high-powered campaign setting, and the rules for that setting allow PCs to gain one feat at every odd level, and an ability score increase at every even level.
3. A DM thinks that a particular class or race is underpowered, so he gives it an extra mechanical benefit, e.g. fighters get a bonus feat every level.
4. WotC releases a supplement containing feats that can only be taken as fighter bonus feats by 4th-level or higher fighters that are about twice as powerful as regular feats.
With respect, CHAR OPT boards playing silly buggers with rules gave us pun-pun. 3.5 did not suggest anything of the kind, much less GIVE it to us.Slife said:Meh, 3.5 gave us pun-pun.
Man in the Funny Hat said:With respect, CHAR OPT boards playing silly buggers with rules gave us pun-pun. 3.5 did not suggest anything of the kind, much less GIVE it to us.
At will, a sarrukh can modify the form of any Scaled One native to Toril, except for aquatic and undead creatures. With a successful touch attack, it can cause one alteration of its choice in the target creature's body. The target falls unconcious for 2d4 rounds due to the shock of changing form. A successful DC 22 Fortitude dave negates both the change and the unconciousness. Sarrukh are immune to this effect.
A sarrukh may use this ability to change a minor aspect of the target creature, such as the shape of its head or the color of its scales. It may also choose to make a much more significant alteration, such as converting limbs into tentacles, changing the overall body shape (snake to humanoid, for example), or adding or removing an appendage. Any ability score may be decreased to a minimum of 1 or increased to a maximum equal to the sarrukh's corresponding score. A sarrukh may also grant the target an extraordinary, supernatural, or spell-like ability or remove one from it.
The change bestowed takes effect immediately and is permanant. Furthermore, the alterations are automatically passed on to all the creature's offspring when it breeds with another of its unmodified kind.
I'll give an example from my game. I have two fighter types right now, a ranger 5 and a barb1/swordsage4. the barb/swordsage is *much* more powerful than the ranger. Much.FireLance said:As to why it's a bad thing, I've read several replies along the lines of "it makes older options obsolete". But why should we be concerned about discarding old rules for new? Assuming you accept the idea of an evolving rule set in the first place, wouldn't replacing an old rule with a new rule that works better be a good thing?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.