Jupp
Explorer
WampusCat43 said:You mentioned this twice, and I'm still trying to see the problem with it. My players met my original (circa 1978) PC's in their very first campaign, and have come to view them as a good source of info and adventure. They drink with the dwarf, get healing from the cleric, get in trouble with the rogue, buy magic items from the wizard, and ignore the ranger![]()
You need these type of NPC's anyway, why re-invent the wheel? As long as they stay in the background until needed, their well-developed histories and connections are a good source of material.
Well as you play it there is no problem with a DM having his old PCs as NPCs in the new campaign. It starts to go downhill as soon as those NPCs start to take the fun away from the players with things like
- Taking command of the group and literally leading them into adventure
- They single-handedly take out the boss mob with the players being spectators watching the mad skillz of the NPC
- The only way to advance in the story is to consult them and play boot-licker to those NPCs
If you actually build them into the game world and let the behave as a part of it (not as THE part of it) you can have some fun moments with them. But its always a challange for the DM to not overplay them, else they could take the fun away from the players. Also the DM may not be protective over them. If they get killed, so be it.