atom crash
First Post
In the game I DM, I let the player roll a die and I roll a die, and the player takes the better result. In the case of both rolling a 1, I allow the player one reroll, but if that also comes up 1 then it was just meant to be. (That's actually happened once to a guy playing a paladin; it sucked for him.)
When creating characters above 1st level, I let the player roll hit dice for all levels over 1st (taking max HP at 1st level of course) but set the minimum score at about 3/4 of max potential HP. For example, I just had another player join the game by rolling up a 7th-level bard. He rolled 6 dice and added 6 for HP, and I set his minimum HP for 6th level at 31 (3/4 of 42). He rolled 32 or 33, so I didn't make any adjustments. If he had rolled below 31, I would have bumped up the score to that point.
When creating characters above 1st level, I let the player roll hit dice for all levels over 1st (taking max HP at 1st level of course) but set the minimum score at about 3/4 of max potential HP. For example, I just had another player join the game by rolling up a 7th-level bard. He rolled 6 dice and added 6 for HP, and I set his minimum HP for 6th level at 31 (3/4 of 42). He rolled 32 or 33, so I didn't make any adjustments. If he had rolled below 31, I would have bumped up the score to that point.