Mostly I agree with you. But their are three problems I had with your post. One you spelled 'consistently' wong, two you spelled 'occasionally' wong and three the word 'the' should have been 'they' in 'they won't likely be outshined'.Jondor_Battlehammer said:I came up with an idea after the last thread on HPs.
d4 (1-4) = d3+1 (2-4)
d6 (1-6) = d4+2 (3-6)
d8 (1-8) = d6+2 (3-8)
d10 (1-10) = d6+4 (5-10)
d12 (1-12) = d8+4 (5-12)
Same maximum HP as the core, but each dice is loaded with a minimum that fits with the class. Fighters and Barbarians will always have the highest HPs, with the barbarian always averaging a little more, especially when raging. Wizards will always be the weakest, with Rogues slightly but consistantly stronger. Clerics will be more robust on average than both these, but could be a little low, representing the potential scholarly Cleric. With Fighters having a 2 point higher min and max, the won't likely be outshined by the Cleric, as could occasionaly happen as the rules stand.![]()
I'm running two different campaigns, which use two different sets of HP rules.The Baron said:So, how DO you determine HP when you level up?
Curious. Just curious.
The Baron said:I always though it was ludicrous that your HP, perhaps the most important stat in the game, the one that keeps you going, keeps you alive, that forces you to always be trying to make friends with people who want to play frickin' clerics, is RANDOMLY DETERMINED at each level.
The Baron said:Next campaign, I'm doing max HP each level. Anyone have any experience with this? Hard to balance things (though I guess you could just give max HP to all the monsters too)?
Vrecknidj said:Here's my system, the players like it. Whatever your die type for your current class, roll that die, and each lower die type, down to the minimum of one-half per level. Here's what I mean.
d12 = roll d12, d10, d8, take best roll, your minimum is 6.
d10 = roll d10, d8, d6, take best roll, your minimun is 5.
d8 = roll d8, d6, take best roll, your minimum is 4.
d6 = roll d6, d4, take best roll, your minimum is 3.
d4 = roll d4, d3, take best roll, your minimum is 2.
We've always used some random method for generating hit points, and everyone hates it when they get really low rolls (especially for 2 levels in a row). So, I use this one and my players think they're getting a great deal. Of course, I use it for the monsters too . . . .
Dave
We do max hp. For monsters, I do avg hp (for run-of-the-mill, healthy examples of the creature), 3/4 hp (for tough creatures) and max hp (for the idealized creature). We also treat cure spells as maximized (i.e., a 5th level cleric using CLW will heal 13 damage).The Baron said:Next campaign, I'm doing max HP each level. Anyone have any experience with this? Hard to balance things (though I guess you could just give max HP to all the monsters too)?