ThatGuyThere said:Specific to your solution, it invented an entirely new mechanic - the %-versus-chart mechanic. One of the advantages of D&D (nowadays) is that there's comparitively little referencing - it's not uncommon for us to be able to resolve 4+ rounds of combat without checking any charts, tables, or rulebooks. I'm sure there are groups for whom your %-chart would be perfect (there's a player in mine, for instance, who'd adore it), but it's just not right for *me*.
Stalker0 said:I think choosing how many buffs dispel magic takes out is a bad idea, because it encourages people to have even MORE buffs! Instead I would have it take out a certain number of spell levels.
For example, dispel magic can take out 1 spell level per caster level. That way your most likely to only lose 1 or 2 spells, but they are the big spells. That way you only have to recalculate a little, instead of having to throw out 5 or 6 spells and redo all the numbers. It allows lower level spells to remain useful, but also increases the usefulness of higher level spells as a "pad" for other buffs.
papastebu said:But still have only one roll? Kind of a level(s) versus level(s), dispel versus spell(s) sort of thing? Sounds functional, but there is going to be quite a bit of recalculating, even so. And it doesn't really answer the problem of "even more buffs". Players will simply put their strongest/highest-level buffs on last, to act as a buffer for their buffs. It would, it seems to me, negate the use of dispel altogether, or at least reduce its efficacy immensely.
ThatGuyThere said:Lose a spell, erase / cross off the bonus.
Likewise, they favour non-mathematical buffs. Stoneskin, Death Ward, Protection from (Element), etc; all easy to lose / cross off. I hadn't really noticed before, but spells like Bull's Strength and the like aren't terribly popular with my players. Likewise, every one of them universally detests scrolls and potions (But are fond of wands and staves. Go figure.).
Really, it's the 10+ rolls - *per character* - that each and every use of Dispel required that made it unfun, and essentially unuseable.