The Green Adam
First Post
My players and I love PC/NPC interaction and yes, I do voices. Actually, I will go so far as to try and study accents or practice a given voice for a while before I put it into play. Combined with mannerisms, I am able to start the game in a certain NPC's voice and have the players know who is speaking right away if the NPC is a reoccuring character. My favorite unusual ones have included...
An alien race where I focus on intaking air as I speak instead of exhaling. It is very difficult and I only use this species sparingly since its hard to talk like them for very long.
SeaDrakes in my homebrew D&D world use a language that doesn't translate well on land. Their speech pattern when talking in the common tongue is therefore quite odd..."Is the most greeting to have had at this time. Be at this point place be you at following middle of sun sky in?"
In order to simulate the sound of a Faerie creature for Ars Magica I used helium for a high voice but spoke into a large pickle jar to a hollow echoing sound to show it was speaking from inside a hole/den.
AD
An alien race where I focus on intaking air as I speak instead of exhaling. It is very difficult and I only use this species sparingly since its hard to talk like them for very long.
SeaDrakes in my homebrew D&D world use a language that doesn't translate well on land. Their speech pattern when talking in the common tongue is therefore quite odd..."Is the most greeting to have had at this time. Be at this point place be you at following middle of sun sky in?"
In order to simulate the sound of a Faerie creature for Ars Magica I used helium for a high voice but spoke into a large pickle jar to a hollow echoing sound to show it was speaking from inside a hole/den.
AD