How do you encourage players to use Level Adjusted races?


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Wombat

First Post
Don't use LA races. I try to keep to as few races available to PCs as possible. The core races are already far too many for my tastes. By common consent in my last D&D campaign we dropped half-elves and half-orcs.
 

Psion

Adventurer
BryonD said:
So this is working well for you? Or is it a new test you are trying?
How many LAs do you allow?
Do you consider a +1LA Fighter1 alongside a buffed up human Fighter1 to be L2 characters for CR purposes, or just higher power L1s? Or do you just not worry about CR and use reasonably accurate challenges?
Any downsides you noticed?

I used it when I was running Shackled city. It seemed to work okay. A player in the previous game lamented taking a 3 ECL race spellcaster, and it seemed to defray that sort of issue.

I didn't adjust any challenges, as SC has a rep of being pretty rough, and sometimes my players aren't the most tactical bunch...

I only allowed 1 free LA.
 


Voadam

Legend
BryonD said:
Does anyone have or know of a collected list of races with LAs?

I previously did a quick tabulation of Tome of Horrors Revised (by Necromancer Games) PC races and came up with the following, you might find it useful. Creature followed by racial HD if more than 1 and LA.

ToH

Atomie +3
Banderlog 4+1
Brownie +3
Buckawn +3
Crabman 3+3
Dakon 2+3
Dark Creeper +3
Dark Stalker 2+4
Demon Alu 6+6
Demon Cambion 8+6
Dire Corby 2+2
Flind 2+2
Forlarren 3+3
Frost Man 4+2
Giant Wood 7+4
Grippli +0
Inphidian Common 4+3
Kech 5+2
Korred 6+5
Lava Child 4+4
Leprechaun +3
Mite Common +0
Mite Pestie +1
Mongrelman 2+1
Nereid 4+6
Nilbog +4
Half-Ogre 2+2
Ogrillon 2+2
Orog 3+1
Pech 4+6
Quickling 2+4
Skulk 2+2
Spriggan 4+3
Stormwarden 3+2
Tabaxi 2+2
Taer 3+3
Transposer 6+3
Troll Cave 4+4
Troll Ice 2+4
Troll Rock 8+5
Troll Swamp 3+3
Troll Two-Headed 10+5
Tsathar 2+4
Tsathar Scourge 4+4
Ubue 3+2
Yeti 4+3
Skeleton Warrior +3
Spectral Troll +3
Therianthrope +2
Asswere 3+2
Foxwere 3+2
Jackalwere 3+2
Lionwere 6+2
Owlwere 3+2
Wolfwere 3+2
 

paradox42

First Post
My game is a very high-power, high-color setting with an extensive background and excellent reason for the existence of all the 'weird' races like Tabaxi (that being the apocalyptic event that caused the downfall of the Golden Age empire, leaving mutating radiation behind a la Gamma World). So not only do I not mind +LA races, I positively encourage them; in fact, I actually modified the core races for my game such that they all get extra benefits and powers above the PHB stats. I estimate that each of them is worth about +2.

Interesting thing is, since all the races have that +2, there's no reason to actually use it in game (the point of LA is to balance powerful PCs against less powerful ones). So all the races of my game have 2 less LA than they would anywhere else. Thus, a core-rules Drow would be allowed in my game sans LA at 1st level, if I used core rules Drow (they're actually modified in this setting too). None of the races have racial HD, even if they would in core rules; thus, the race of Minotaurs in my game is actually considerably less powerful than that in the Monster Manual, starting with only 1 hit die like everybody else and only +6 STR, +2 CON and -2 CHA for their stat adjustments. This sort of fiddling has allowed me to throw in wildly different creatures like PC illithids (though the illithid subraces all have a LA +1 or higher even with the subtracted-out 2) and thri-kreen (no LA). Encounter-wise, I just keep the phantom +2 levels in mind, and don't pull punches when throwing more powerful monsters at my PCs.

We also use the UA buyoff rules, so most of the oddball PCs in my games, past and present, have bought theirs off by the time the game gets into high-level territory. The sole exception in presently-running games is one of the PC dragons in the Epic party- she never bought her LA off and is still playing with +3. But since the party's now 28th, and she is a dragon of age category 8 or so even with the LA, nobody really minds much.

Even with this vast wealth of options though, most players have preferred to stick with basic humans and elves, or at any rate human subraces and elf subraces. I suppose they find it easier to make a 'roleplay connection' with creatures whose lives are not dissimilar to their own. That said, my two currently-running games do feature a few oddballs. The Epic game has two PC dragons (one a homebrew race called a Pink dragon, who never bought off her LA, the other a Deep dragon who did buy his off), a plains-dwelling lion-aspected Tabaxi variant called a Leonal, and a templated (half-Water Elemental) elf.

The other game (presently at 16th level) features a Psylon (one of the illithid subraces) Telepath, the nominal party leader, and until recently featured a Grippli Cleric. The frog's player was dissatisfied with how his character was working out in the game (sadly the Telepath was partly responsible for this, since he figured out a way within the psionics rules to do the Cleric's main schtick better than he did), so he requested a new character. That new character joined last session, and is a Crystalloid (living crystal creature sort of like a crystalline Earth Elemental, based somewhat on the crystal race from the Robotech Sentinels series) Warlock. This character, at least, fills a unique niche in the party that nobody else is even close to matching, so the problem shouldn't recur. :)

The Crystalloid bought off his LA during character creation- we do that by just subtracting out the XP that would have been paid to do it, from the character's starting total (whatever that turns out to be). If that subtraction ends up reducing the character's final level, then oh well; the level gets reduced. The character will make it up by gaining more XP over time, we figure- it seems to work out fairly well in practice.
 

BryonD

Hero
Psion said:
I used it when I was running Shackled city. It seemed to work okay. A player in the previous game lamented taking a 3 ECL race spellcaster, and it seemed to defray that sort of issue.

I didn't adjust any challenges, as SC has a rep of being pretty rough, and sometimes my players aren't the most tactical bunch...

I only allowed 1 free LA.
Thanks.
I'm thinking of shifting from 32 pt buy to 22-25 pnt buy for my next campaign.
It comes out in the ballpark of 32 pt buy for core races plus one pick (or they can not take the attribute bonuses for different picks with lower effective pnt total).


Thanks for the kick start on the list Voadam.
 

greywulf

First Post
Voadam said:
I previously did a quick tabulation of Tome of Horrors Revised (by Necromancer Games) PC races and came up with the following, you might find it useful. Creature followed by racial HD if more than 1 and LA.

..big snip...


That's Very Cool!! Thanks, Voadam. I rate Tome of Horrors as one of the bestest monster books , ever.
 

Jeff Wilder

First Post
We haven't used many LA races, and those we have used were at higher level. (I.e., I once played a drow wizard in a high-level game.) I did just start a half-ogre, and we're doing two things:

First, my DM and I created the race as a bundle of abilities divided over three levels. So at 1st ECL, I'm a Fighter 1 with a few racial abilities. At 2nd ECL, I pick up a few more racial abilities, but don't gain a class level. At 4th ECL, I pick up the remaining racial abilities 9including Large size), but don't gain a class level. So at 4th ECL, I'm a half-ogre fighter 2. I really like this variant way of spreading LA over the character's early career.

Second, my DM is using the "buy off LA" rules from Unearthed Arcana.
 

greywulf

First Post
Haffrung Helleyes said:
I'm sortof glad that taking LA-adjustment races isn't optimal. I like to DM a fairly traditional party; I don't like it when the whole party looks like a zoo!

And since when has a typical adventuring party not looked like a zoo?!! :) Especially with all those familiars and animal companions around.

While I love the core races, I do enjoy the odd rare race being thrown into the mix, especially as it opens up lots of prejudice-based role-playing opportunities. As the PC is going to get a tough time wandering around yer typical insular human-dominated town, I like to cut them a little slack - hence the House Rule about LAs only costing free feats (see first post in this thread). I figure the stranger the critter, the greater the prejudice would be anyway, and that's a fair balancing factor.

Beside which, I remember GMing Talislanta. Variety is good.
 

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