How do you estimate XP for this encounter?

dkilgo said:
For that tactic to work you would have to have some properly generated 1st level guards there. I am assuming they are 1st level fighters, right?

Ah, no. They are just 1st-level Warriors created using 15 pts. buy. They are just common soldiers. According to "Generating Towns" rule in DMG, even a city rarely have that many fighters.
 

log in or register to remove this ad

Okay, I retract my statement, but I would like to htink that a city might have more that 24 1st level fighters in town.

Question:

Does the 12th level Blackguard bad guy have leadership at all?

Because if he has a decent charisma score then he would atleast be able to attract a few fighters.

With a charisma score of atleast 18 (+4 mod) he should be able to attract 25 1st level people, 2 2nd level people, and 1 3rd level person. Because what is a Blackguard without his cronies?
 

The Lord is an Aristocrat 8/Blackguard 5 with Cha of 17 boosted up to 21 with a Rod of Slender. I am assuming his CR to be 12 because he have a lot of NPC class level. Anyway, if he take a leadership feat, his leadership score is 18 (13th-level, +5 Cha). Having a strong hold, he gets another +2 to attract followers. That means, one 12th-level cohort, 50 1st-level followers, and 11 more relatively higher level followers.

Hmm. Leadership is strong. Usually, we do not assign XP to something gained by the character's ability. But It seems to be fair to give XP for defeating that much NPCs.

**Edit!

Oh wait! DMG P.46 "Followers" says "Followers can be warriors, experts, or commoners. The leader can generally choose their races and classes." Does that mean the leader must choose followers' class from those 3 NPC classes?
 
Last edited:

Indeed that is exactly what it means. Followers are rarely that useful (at least in small numbers.)

In the ELH they have rules for having Adept followers, or PC classed followers, or even PrC follwers. However, some DMs may rule that requires the Epic Leadership feat.

So no 1st level Fighter followers for him.

As for NPC classes, I believe the 1st level counts as 1/2 CR and the second counts as 1. So an 8th Aristocrat/5th Blackguard would in fact be CR 12 (7 from Aristocrat and 5 from Blackguard)

dkilgo-

In general PC classes are really rare. Note the rules on page 139 in the DMG.

In a Small City the maximum number of Fighters there (as Fighters are the most common, tied with Rogues) is 2 12th levels, 4 6th levels, 8 3rd levels, 16 1st levels, for a total of 40 Fighters, only 16 of which are 1st.

Note that that is the maximum possible, and is hardly a realistic picture. Of course campaigns vary, and this is just using the random NPC distribution charts that are in the DMG.

Edit: Now that I have a little more time ...

Large City, Max Fighters - 3 17th levels, 6 9th levels, 12 5th levels, 24 3rd levels, and 48 1st levels for a total of 93 Fighters.

Metropolis, Max Fighters - 4 20th levels, 8 10th levels, 16 5th levels, 32 3rd levels, and 64 1st levels for a total of 124 Fighters.

Note that in all cases, Fighters are the most common of all PC classes (tying with Rogues) and this assumes the maximum on all rolls.

The chances of a Small City with said distribution of Fighters is 1 in 64.

Chances for a Large City like that are 1 in 512.

For the Metropolis chances are 1 in 4096.

Just having fun with boredom! :D
 
Last edited:

dcollins said:


That is, of course, correct. However, the tables are set up so if you calculate EL and just award XP by that you do get the same number (subject to some rounding). Even the adjustment modifiers on DMG p. 167 create the same XP awards if you do it directly by XP or instead by EL.

So it's not true that "EL has nothing to do with XP" -- if you're calculating EL anyway, you can in fact award XP by the EL and get the same numbers.

Ah, I've never really looked that closely at those tables to notice that. Nice to know. Thanks.

IceBear
 

One of the tired but true addages in business is "cut out the middleman."

When we apply this to DND...

i do not use Xp. i find this makes things a lot easier for me and a lot simpler for the PCs. they do nto worry as much about points that do nothing for them.

When they have passed 13-14 encounters/challenges of their EL or greater, with really strong encounters offsetting some weak ones, i tell them they level up.

If someone has an "XP penalty" it is applied as a delay in "sessions", they will level up in later sessions.

Overall, not having to calculate Xp for ebery individual wraith is much simpler and...

Ok, here is how it all works...

The WOTC guys said "we want everyone to level up after 13-14 encounter/challenges."

So they set up the XP chart and the monster CRs and so on and assigned the numbers so that after 13-14 challenges/encounters at the right levels ***the Gm would take all the critters, do the math, reference the charts, divide by heroes, carry the 12, square the root, remember tha alamo, sink the bismark and somehow, miraculously,*** he comes up with... "hey, you level up!!!"

I just cut out everything between *** and ***.

Cut out the middle, man.
 


Thanks for the information on the city structuring. I will put it to good use. I am not that familiar with the Leadership feat, but I used it because it came to mind. I just grabed some numbers off the post, an example CHR, and posted. I appologize, and will do more reading next time. Thanks.
 

Code:
[color=white]EL 16 base
EL +1 tactical advantage
-------
EL 17 total[/color]
This nets 26,400 XP or 6,660 for a party of four 11th-level characters.

/ds
 

Remove ads

Top