Bedrockgames
I post in the voice of Christopher Walken
Should I infer from this that you don't like saving throws in AD&D. Because what you criticise about death saves in 4e is exactly how Gygax describes saves working in the DMG: if the roll is successful, then some explanation appropriate to character and context is offered to explain what just happened in the game.
Something to keep in mind, saves evolved a bit over time and by 3E they are rather different than Gygax first describes (not really requiring much more description than "you get out of the way" or "you resist the magical effects"). So he could be coming at it from there. But he might also just accept saves because they have been arund forever. That doesn't mean a newer mechanic that achieves something similar can't bother him on the same grounds. These court room style interogations are getting old. It is entirely possible for some to accept saves due to X but not like the addition ofhealing surges due to X (for all kinds of reasons ranging from saves have been there so long they just dont notice the problem as much to they reluctantly put up with saves because they are a sacred cow). And just because something exists in D&D that is funky or disruptive, that doesn't mean it is a good idea to add more funky and disruptive elements. A person may be able to handle a 3 long standing dissasociative mechanics, but not a newer fourth one. Relax and allow folks to have their preferences without the third degree.