How do you get your players to creatively describe their combat actions?

I play 4e, and would love to get the players to get more creative in describing their actions in combat. They're all grognards, been playing since the 80s, but for some reason getting them to roleplay in combat is like squeezing blood from a stone.

It's either just saying the power name and rolling the dice, or when I have tried to get them to elaborate, they just read off the power card flavor text.

Any suggestions?
 

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I play 4e, and would love to get the players to get more creative in describing their actions in combat. They're all grognards, been playing since the 80s, but for some reason getting them to roleplay in combat is like squeezing blood from a stone.

It's either just saying the power name and rolling the dice, or when I have tried to get them to elaborate, they just read off the power card flavor text.

Any suggestions?

Why is it necessary? If the players aren't into it I can't think of any way to make them do it that they wouldn't resent. Adding in-game bonuses for flowery descriptions is a sure-fire recipe for resentment and drama, imo and ime. I would just make your own descriptions nice and vivid and once in a while ask a player if they want to describe something for you - a gory kill, a magical tower, a heroic escape etc. It might work but it might not. Some players just aren't into that stuff during combat.
 

I ask the players to do so. I don't think using postive reinforcement to change their behavior is really a good idea as they are my friends. :D
 

ply them with alcohol and food. social gaming is like any social event.

when you go to a party and the host asks you a question like: how was your day?

how do you reply?

if you give a short rote answer like: fine how was yours? you have killed the conversation.

if you reply instead with a story or a more in depth reply your host will ask more questions or show more interest.

be social. ask questions which will get the conversation going. as Tequila says ask them how they killed something

diaglo " i have beer and pretzels on hand " Ooi
 

Yeah, the bonuses for description could be working for someone, but in my experience, it always leads to an argument, somehow. I'd go with leading by example, as mentioned above. Most people will go with the flow to at least some degree.
 

I ask the players to do so. I don't think using postive reinforcement to change their behavior is really a good idea as they are my friends. :D

that's a puzzling comment.

I'm pretty sure using Negative Reinforcement isn't a great idea to use on your friends.

But then again, isn't the nature of interacting with humans a cycle of positive and negative reinforcement?

Your friend helps you move, you buy him some beer. Positive Reinforcement.

Somebody tries to rob you in the parking lot, you shoot him. Negative Reinforcement.

Your friend helps you hide a body, you buy him a car. Positive Reinforcement.

Your friend jokes about telling his wife about the body, you smack him upside the head. Negative Reinforcement.

I'm not quite seeing where Positive Reinforcment used as a tool in gaming is any different than its usefulness in real life.
 

more seriously...

Since D&D has no real hit locations, and some players may get carried away with trying to narrate too much advantage into their results, I'm not sure I'd be comfortable with players narrating the results.

I think the GM is responsible for determining and describing the results of PC/NPC action.

Thus, the player may declare their intent and their approximate method, but ultimately the dice get rolled and the DM interprets that into what the outcome was.

How much injury was that 12 points of damage from a longsword? SInce only the GM knows the remaining HP, only he knows how serious to make that wound sound.

Plus, it just slows the game down, especially for really graphic players who are trying to make each attack bloodier than the last.

It's as bad as sitting in team meetings where they go around the room and describe their status. Some people just can't STFU.
 

In my Conan game (d20 3.5), I describe exactly how the foes are fighting. For example, in yesterday's game, we had a Cimmerian warrior from the PC's clan going through his deasghnath, which is the final trial a clansman endures to become a warrior. This Cimmerian, only 14 years old, entered into a ring, wearing only a loincloth, carrying a hunting spear.

His foe was a warrior of about the same age from another clan. They had caught him "spying" on the clan's village. He hung tied to a pole for three days until one of the young clansmen decided to declare the rite of deasghnath on him.

It's a fight to the death. The captured boy knows the rules. He has the same rite of passage among his own people. If the boy of the Grath clan (the captured boy) wins, he knows that honor will force the Urrogh (the PC's clan) to allow him to leave Urrogh territory in peace. If the Grath loses the fight, he won't be in any condition to leave anyway.

As GM, I played the Grath boy (his name is "Coi"). Branoc is the Urrogh warrior, played by one of the players in my group.

We started the combat with just movement--niether one wanting to give ground, each feeling the other out.

After a round or so, Branoc moved towards Coi, in a curving "horn" type pattern. Coi sidestepped to his left for several feet, always keeping his facing towards Branoc.

This we played out with the grid and miniatures (we don't use real mini's--just makers like tacs, dice, pencil marks, and buttons and stuff).

Then, combat began.







Coi won iniative.

I described him as leaping left, rushing two or three steps, then jabbing his spear straight into Branoc's ribs.

In our game, we use Active Defense where people roll for defense instead of the attacker rolling against an AC number. It averages out to about the same, but we find the optional rule quite exciting because you never really know what's going to happen. An attacker could roll a 3 and still hit. I've seen it happen.

So, the player playing Branoc said, "I'll parry the strike." (In the Conan game, you can Parry or Dodge a blow, so you've got two types of defense instead of a standard AC.).

Like you, I wanted more than that. I wanted the player to describe his action, so what I did was have him clarify.

"The Grath is shoving his spear straight under your right arm pit. Be more specific. How are you parrying such a blow?"

Once I asked him that, he showed me how Branoc's hands would change grip and twirl the spear almost like a propeller, batting away his foe's spear.

When he described it properly, I rolled the Grath's attack, and he rolled Branoc's defense.

The dice showed us that Branoc was successful.

"Indeed, the Grath rebounds from you shoving his spear away." I said, showing him how the Grath stumbled back a step. Now, it was Branoc's turn to act, so I asked the player, "You're standing there like this, holding the spear like this....(showing him how the scene played out)....how are you going to recover and make an attack?"

The player thought a moment, then gave me a plausible move. "I bend one knee, angling my body," he says....and I noticed that he switched from using third person Branoc-does-this to describing the character's actions in first person. I knew that was a good sign. "And, use my left hand to swing the butt of the spear up into the Grath's belly with a low strike."

I thought that was great. He rolled his attack...and it was a "1". Oh noooo!

In our game, if you roll a "1" on your attack, you've opened yourself up to a conditional Attack of Opportunity from your foe. The condition is that the attack cannot be lethal. You foe can throw a punch, head-butt you, elbow you, knee your or kick you. He can use a Combat Manevuer such as an attempt to trip you or a feint (as long as the "feint" part of the maneuver comes on this attack while the acutal attack comes on the foes turn). He can even attempt to grapple. If a nonlethal attack would normall call for an attack of opportunity by the target (such as when beginning a grapple or landing a punch on your target), the character that rolled the "1" does not get the AoO in this case--making it a good opportunity to start one of those nonlethal maneuvers.

I decided that the Grath would attempt to Sunder Branoc's weapon. The Sunder was successful, but the Grath only did 1 point of damage to Branoc's spear (the spear still had 3 points left).

Here, I described how, as Branoc shoved in low with his spear, Coi changed his grip and swund downward, in a semi-circle, as you would a bat, and connected with the spear. Branoc shaw a chip of the haft fall off and could feel, under his finger tips, a crack running up and down the shaft now.

The player was doing two attacks, holding the spear as one would a quarterstaff (I didn't say that above. I gave him the two attacks but each did 1d4 while the spear usually does 1d8).

With Branoc's second swing, he came around with his right hand, according to the player's description, using all his might to slam into Coi's jaw.

The entire movement was: Branoc bent his left knee and did an upper cut motion with the spear into Coi's gut. This is where the "1" was rolled. Coi shifted his weight, changed his grip, and swung the haft of his spear into that of Branoc. This was the sunder attempt.

Branoc then stood high and put all his power into the right hand blow. I missed Coi's Parry, so I described how he fumbled with the spear and stumbled backwards trying to recover the weapon after the sunder attempt.

Branoc's second attack was the blow that killed Coi. And, I could tell the player was "into it" as he described how "he" could feel his heart beating, his chest visibly heaving, as he stepped over the downed Grath, raised his spear high, and with both hands shoved it into the Grath, stapleing him to the ground.

I then described to the player how the Grath shuddered a bit then lay still, air and blood gurgling from his mouth.

I had another NPC throw a hatched into the "ring". The player saw it and knew what to do.

He said, "I grab the Grath by the hair, and I hold the hatchet high. One, two, three swings, and I pull his head from his body. Blood saturates the spot. Then, I hold it high for all to see."

It was a cool moment in our game...





But, you asked how I got a player to roleplay the combat. He's an old AD&D 1E grognard, too.

Well....that's how I did it.
 

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