Nightfall
Sage of the Scarred Lands
A combination of mind control and regular beatings (needed to reinforce the mind control).
Dammit Del! stop stealing my control techniques! It's only by fear I rule as a GM!


A combination of mind control and regular beatings (needed to reinforce the mind control).
I imagine you've run published adventures from the TSR era before
and the path clearly
That word "clearly"--that's what I'm asking about.
What makes it "clear"?
I've seen so many adventures where a wide variety of solutions is obviously possible and the module itself only addresses 1 or 2 options, and often ones that don't seem obvious.
Mostly, they'll go along within an expected range of behavior and action. But who cares if they don't? You don't need to force them back to where the adventure says they need to be.