I treat the Area effect having to be rolled as a way of deciding how the luck goes relative to the effect/explosion rushing over the persons head as they crouch down (for vs Reflex) or thumping into them but being shrugged off (for vs Fort) or assaulting the mind but being disbelieved or overcome (for vs Will) or lastly a spray of arrows or a sword swing smacking into their armour but not necessarily finding a opening (for vs AC).
In all 4 cases I don't think of each roll as a directted attack (or how could a trap do one as it has no mind with which to direct its attacks) but as a way of seeing how well the person effectted reacts to the onslaught.
As I said - I'm not saying whether Blind (the condition) is too weak or not but just why Area powers shoudln't imo be effectted by the penalty to hit.
However, imo Blind is just a condition in game and I see no reason to make it's effects any harsher, as then you have to say "But should an attack that simply throws some flashing lights at you completely remove all vison?", or something similar, for every power that imposes that condition. WotC made the condition and the powers that cause it with a balance in mind for the effect. Alter the strength of the effect you shift the balance of every power that uses it.
So I still say "Don't let the name of the condition dictate its effects too much, or the rules start getting very wobbly."
In all 4 cases I don't think of each roll as a directted attack (or how could a trap do one as it has no mind with which to direct its attacks) but as a way of seeing how well the person effectted reacts to the onslaught.
As I said - I'm not saying whether Blind (the condition) is too weak or not but just why Area powers shoudln't imo be effectted by the penalty to hit.
However, imo Blind is just a condition in game and I see no reason to make it's effects any harsher, as then you have to say "But should an attack that simply throws some flashing lights at you completely remove all vison?", or something similar, for every power that imposes that condition. WotC made the condition and the powers that cause it with a balance in mind for the effect. Alter the strength of the effect you shift the balance of every power that uses it.
So I still say "Don't let the name of the condition dictate its effects too much, or the rules start getting very wobbly."