How do you handle being blinded?

I did to begin with but I don't like it now:

What I'd do is probably something like this:

cannot see enemies: You must make a perception check using a minor action to pinpoint the square your enemies occupy within close burst 15 . Enemies outside this area cannot be perceived. You roll one perception check, each enemy you cannot see rolls an opposing stealth check with a +5 bonus. Any enemies you perceive can be attacked with a -5 penalty to the attack.

This way Blindness is a bit more detrimental. Not much more complicated, and a lot more realistic.
 

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There is no -10 any more. This was changed in the PHB errata and also PHB2

Huh, I'll be. Hadn't noticed that, but can't seem to find any mention of it now in the Compendium. Thanks for the heads up!

Flip, I did find this in the Compendium just a sec ago:

Compendium said:
you can hear it or sense some other sign of its presence and therefore know what space it occupies, although you still can’t see it.

That seems to hold up the whole "Predator shimmery affect" fluffing pretty solidly ...

Edit: For the record, the above quote relates to invisible enemies whom you've managed to perceive using Perception. As for your suggested house rule, not terrible. I'd just use the enemies Passive Stealth, perhaps with a static plus though. You're looking at a lot of opposed rolls here with a Close Burst 15. :)
 

No caliber, what it supports is the idea that heroes have enhanced ability to perceive things without sight. It in NO WAY supports the idea that blindness isn't real blindness, or that invisibility isn't real invisibility.
 

No caliber, what it supports is the idea that heroes have enhanced ability to perceive things without sight. It in NO WAY supports the idea that blindness isn't real blindness, or that invisibility isn't real invisibility.

Eh, I'm fine reading some sign of its presence as "shimmery wavy translucent shape in its square", just like I'm fine treating Blind as "vague fuzzy outlines of what might be a person" (kinda like how I see in the morning before finding my glasses :p). As with all things flufftastical though, YMMV. :)
 


Huh, I'll be. Hadn't noticed that, but can't seem to find any mention of it now in the Compendium. Thanks for the heads up!

I assume they did it to remove the vague part, when you beat the stealth check but not by 10, where you sort of knew where it was but not fully. We used to have all sorts of problems with that both in 4e and before

This method is a lot simpler. Stuff that is good at stealth and willing to use a move action to hide will be hard to attack. Other creatures/PCs will be fairly easy to locate but still hard to hit

Considering the amount of monsters we have fought that can blind (often at will) I'm glad its not such a problem to locate them. We had an encounter last week where most of the characters were blind for at least half of the fight. Using the -10 rule would have probably made this impossible for us. It was difficult enough as it was
 

I've held this off for as long as i can :p:


What does YMMV mean?

Your Mileage May Vary

Cue the star.

The_More_You_Know.jpg


:D
 


There is no -10 any more. This was changed in the PHB errata and also PHB2

I see no mention of removing the -10 perception for being blinded in the errata or in the PHB2 rules updates.

The blinded condition itself imposes the -10 perception. The stealth rules dont' mention it, but they primarily deal with a non-blind person attempted to spot a hidden or invisible opponent.
 

I see no mention of removing the -10 perception for being blinded in the errata or in the PHB2 rules updates.

The blinded condition itself imposes the -10 perception. The stealth rules dont' mention it, but they primarily deal with a non-blind person attempted to spot a hidden or invisible opponent.

Sorry, wasn't being very clear. When I wrote the -10, I meant the original text that required you to beat the stealth roll by 10 or more to determine the square of an opponent you could not see. This part was removed. If you are affected by the blind condition you still get a -10 but this doesn't come into play when considering invisibility as far as I can see
 

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