MerakSpielman
First Post
I'm joining a new campaign and I'm playing a dwarven rogue. This rogue's specialty is locks and traps. To fit with the character concept, I added ranks in Craft (trapmaking), figuring I could make a few little traps here and there.
So for my first trap I design an Alarm Trip Wire. Simple enough. Mechanical trap, Manual Reset, blah blah. The rules didn't have anything for traps that don't deal damage, or for traps that are portable (I want to be able to set it up wherever we go), but my DM and myself decided 1000gp was just fine. Search DC 20, Disable DC 20, CR 1.
So I look up the Craft rules in the PHB and promptly have a heart attack.
Assuming I make my Craft (trapmaking) check every week, it will take around 25 weeks to complete! Even if I increase the progress per week to gp, it will still take 2.5 weeks to complete.
This just doesn't seem right. Why would it take so long to finish a trap? Some of the better traps in the DMG could take years and years to complete!
So how do you guys handle this?
So for my first trap I design an Alarm Trip Wire. Simple enough. Mechanical trap, Manual Reset, blah blah. The rules didn't have anything for traps that don't deal damage, or for traps that are portable (I want to be able to set it up wherever we go), but my DM and myself decided 1000gp was just fine. Search DC 20, Disable DC 20, CR 1.
So I look up the Craft rules in the PHB and promptly have a heart attack.
Assuming I make my Craft (trapmaking) check every week, it will take around 25 weeks to complete! Even if I increase the progress per week to gp, it will still take 2.5 weeks to complete.
This just doesn't seem right. Why would it take so long to finish a trap? Some of the better traps in the DMG could take years and years to complete!
So how do you guys handle this?