Jack99
Adventurer
Greetings all.
I have a new campaign starting on friday. During the last campaign the group played, it became very evident that the players have fairly strong and differnt opinions on the effects of dying, ie how much of a penalty there should be for biting the big one.
Some players thought there should be virtually no penalty, aside from the actual cost of the spell. Others thought we should do it "by the book" and yet others thought that my suggestion, which was sort of a xp-debt system known from online games.
It's kinda funny, because we have played together since the beginning, and I always thought of us as roleplayers first and foremost, even though combat is a must too, but lately, it seems that there is a growing concern regarding stuff like class balance and contribution to combats etc.
Anyway, enough rambling. I would like to know how you guys handle the death part in DnD. Do they get free ressurections with no level penalty, do they just pay the 5k+ price. Do you do something completely different?
Personally I thought going by the book was sort of odd, that no matter how much xp you have, you get bumped down to the halfway point between your current level and the level below. Maybe it should be a random (or fixed) percentage of the xp needed to level that you lose. I have been thinking, that if players died and got a rez, they would lose 1d4x10% of the total needed for next level. So if a player dies at level 3 (where you need 3000 for level 4), they would lose 1d4x300 xp. Some would lose a level, some wouldnt, but all would suffer the same setback, within the variation of the dice.
Any thoughts or brilliant ideas on how to do it?
I have a new campaign starting on friday. During the last campaign the group played, it became very evident that the players have fairly strong and differnt opinions on the effects of dying, ie how much of a penalty there should be for biting the big one.
Some players thought there should be virtually no penalty, aside from the actual cost of the spell. Others thought we should do it "by the book" and yet others thought that my suggestion, which was sort of a xp-debt system known from online games.
It's kinda funny, because we have played together since the beginning, and I always thought of us as roleplayers first and foremost, even though combat is a must too, but lately, it seems that there is a growing concern regarding stuff like class balance and contribution to combats etc.
Anyway, enough rambling. I would like to know how you guys handle the death part in DnD. Do they get free ressurections with no level penalty, do they just pay the 5k+ price. Do you do something completely different?
Personally I thought going by the book was sort of odd, that no matter how much xp you have, you get bumped down to the halfway point between your current level and the level below. Maybe it should be a random (or fixed) percentage of the xp needed to level that you lose. I have been thinking, that if players died and got a rez, they would lose 1d4x10% of the total needed for next level. So if a player dies at level 3 (where you need 3000 for level 4), they would lose 1d4x300 xp. Some would lose a level, some wouldnt, but all would suffer the same setback, within the variation of the dice.
Any thoughts or brilliant ideas on how to do it?