CleverNickName
Limit Break Dancing (He/They)
Yeah, that way of thinking is definitely more of a 3.5E and Pathfinder thing, I think. Back then, it wasn't uncommon to have a modifier of +15 to the roll, which can take a lot of the "swing" out of that added random d20 roll. Even if you roll a 2 or a 3, you're still getting a result of almost 20.I've seen a people opt not to sneak into the dungeon because the paladin is guaranteed to fail eventually. It just becomes a thing the party doesn't do, until they get a magic option to re-add it to the list of options (which could be as easy as *pass without trace). I think this thinking was more common in 3X games because the difference between high and low stealth were much bigger, but I've seen players who started in 5e follow the same line of thought.
I mean, why take the high-stakes option (sneaking in full plate) when there's a low-stakes option (fighting in full-plate)?
But in 5E, you are doing excellent if you have a +8 to an ability check, and that won't do a whole lot for you if you roll a 2 or a 3 on that random d20 roll. Failure is more common than it was in earlier editions, especially in low- to mid-level, and especially without low-level spells like pass without trace, bless, guidance, invisibility...