Back then I handled it with the slots (ie I've got these awesome doodads but both use the same slot & now I've got these differently awesome thing that kinda does some of both so I can drop down & feel improved) or things with lateral improvements making use of subjective things like asf/acp/crit range/crit threat/etc. None of that works in 5e though. It's really pretty bad that for 5e you pretty much need to just not give any magic itemsor massively restrain yourself from giving your players cool toys like @Aebir-Toril mentioned.Item churn in 3E was easy thanks to Disjunction, but how do you handle it in 5E?
??/ ITem Churn? Do you mean giving out too many items?