blackshirt5
First Post
OK, I'm still working on my homebrew, which I plan on making a wee bit more magic light than originally planned; it'll still be high magic, but there won't be permanent magic items floating around everywhere(although scrolls and potions are still available for a price from the kind priest or the sage and his apprentices, or the druids if you're on good terms with them, and my players will be able to get magic items commissioned without too much of a problem).
One thing that I want to have is the feeling that a lot of spells are lost, tucked away in old manuscripts and scrolls that are found in guarded old libraries, tombs, and the ruins of ancient cities. I dislike the idea that when you level up, you learn two new spells automatically.
Has anybody played around with characters having to hunt down new spells, either from teachers or from books and scrolls? I really like the idea of having adventures centered around the group taking a break as the wizardess and her big paladin bodyguard and the rogue delve into the Library of Altaron looking for new spells, while the Ranger and the Druid go back to a Druid Circle to try to learn some spells from the local branch office(pun fully intended).
One thing that I want to have is the feeling that a lot of spells are lost, tucked away in old manuscripts and scrolls that are found in guarded old libraries, tombs, and the ruins of ancient cities. I dislike the idea that when you level up, you learn two new spells automatically.
Has anybody played around with characters having to hunt down new spells, either from teachers or from books and scrolls? I really like the idea of having adventures centered around the group taking a break as the wizardess and her big paladin bodyguard and the rogue delve into the Library of Altaron looking for new spells, while the Ranger and the Druid go back to a Druid Circle to try to learn some spells from the local branch office(pun fully intended).