wedgeski
Adventurer
blackshirt5 said:Has anybody played around with characters having to hunt down new spells, either from teachers or from books and scrolls?
If you're going to do it, you might want to consider applying similar logic to non-spellcasters. Implementing strict training/mentor rules for fighters, deadly proving grounds for rogues, quests for clerics to prove they're worthy of higher level spells, etc.
Edit: Er, not that clerics are non-spellcasters, but you get my point.

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