pogre
Legend
Howdy!
So Rogue (Assassin) is a popular choice in my campaigns and it creates some issues from time to time.
Assassins get an automatic critical when they surprise an opponent. This almost requires the rogue to move ahead of the party and operate independently to gain that surprise attack. I fully realize this is a classical trope for the rogue role.
But here's the rub, when a rogue moves independently of the rest of the party it can create this kind of mini-game while the rest of the PCs twiddle their thumbs and wait for it to resolve. It's classic, but IME a bit boring for everyone else. It also results in a fair number of dead rogues, which I have no problem with...
I am thinking about being more generous with surprise conditions. I am struggling a bit with how to do this. Do you give a surprise condition anytime a rogue emerges successfully from Hiding to make an attack?
I don't want to rob the rogue (assassin) of his/her shtick, but I also would like to keep everyone involved. How do you handle it?
So Rogue (Assassin) is a popular choice in my campaigns and it creates some issues from time to time.
Assassins get an automatic critical when they surprise an opponent. This almost requires the rogue to move ahead of the party and operate independently to gain that surprise attack. I fully realize this is a classical trope for the rogue role.
But here's the rub, when a rogue moves independently of the rest of the party it can create this kind of mini-game while the rest of the PCs twiddle their thumbs and wait for it to resolve. It's classic, but IME a bit boring for everyone else. It also results in a fair number of dead rogues, which I have no problem with...
I am thinking about being more generous with surprise conditions. I am struggling a bit with how to do this. Do you give a surprise condition anytime a rogue emerges successfully from Hiding to make an attack?
I don't want to rob the rogue (assassin) of his/her shtick, but I also would like to keep everyone involved. How do you handle it?