How do you handle starting equipment for a non-1st level character?

The title pretty much says it all. How do you handle starting equipment for a non-1st level character?

Do you let them pick all of their equipment, giving them a value equal to the recommended wealth per level?
Do you tell them what gear they have?
Do you set any restrictions on what they can spend their money on? (i.e. No more than 1/2 of your wealth to be spent on any 1 item.)
What do you do about the increased level of treasure the party now has? (as the dead PC normally still has equipment left behind)
Is there anything else you do?

Olaf the Stout
 
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I almost always give them the recommended wealth for that level. I've never had to enforce a "no more than 50% spent on one item", since no one's ever tried that one. :)
 

Are you allowing a new PC into an existing campaign with other non-1st-level PCs?

In the past, I have given the newcomer the DMG recommended character wealth for whatever level he's coming in at. After the PC is outfitted, compare his gear to the gear of pre-existing PCs. If it seems to me that there is a discrepancy, I will ask that the newcomer adjust his cost-range to something more complementary to what the others already have. Oftentimes--because I like to give out loot--this means that the newcomer will get extra gear. Once it meant that the newcomer had too much and was courteously asked to strip away an item or two of his choice.

For PbP games, I frequently stipulate that no one item can cost more than half the allotted gold. I normally don't do this for my tabletop games. I tend to game with close friends at our tabletop and feel more comfortable just telling the table, "Here's what you get to spend, spend it how you want." For PbP (and I don't think this is your case if your other thread is anything to go by), I like a more even-handed approach so I'll use both a point-buy for character generation and put a cap of how much gold the players can spend on one item.

In any case, I let the players pick their gear from whatever supplements the rest of the table is using. I try to stay out of gear selection, but I do like to see a person's finished character sheet for a quick look-over (at most this is something I spend perhaps a minute on) before the newcomer joins the game. I have never told anyone what gear their character has. If someone wanted me to pick their equipment, I would. To date, no one has asked.

When a newcomer joins the party, I don't worry about the "increased wealth the party has now." I figure the newcomer is just one more target to shoot at for the monsters, plus the party is now splitting XP by an extra share, plus future loot hauls will have to be divided by an extra person. In my mind, that makes up for the "increased wealth." Hope I correctly understood what you were asking there--I get the feeling maybe I missed the boat?

No way does the party absorb the dead PC's items, though. That goes back to the temple or to the family, or may be sucked into some DM void or some other plane of existance. If the dead PC had been carrying an item of importance to the campaign or an item that was considered shared, I make sure the party gets said item. Otherwise, though, when your character bites it his gear is not available for the pilfering. I have trouble maintaining balance as it is and don't need to have things get too far out of whack by letting the group get a hold of the dead PC's stuff.
 

I guess there is one more thing that I frequently do. I ask each player what five items he would put on a wish list of items to have for his PC. I keep everyone's wish list and next time I feel boons are merited in-game, I consult the lists to see if anything would be a good fit to hand out at that point in the campaign.
 

CB,

I don't actually have this situation occurring to me at the moment. I'm just about to start a new campaign actually (the Shackled City AP). As part of getting myself prepped for the campaign I was going through my house rules and table rules and I started thinking about what I might do if a character did die.

Since I haven't had a lot of PC's die in my campaign before I was wondering how other people may handle it. The only experience I had with this situation recently was when a player decided to change PC's. Since his old PC didn't die I didn't have to worry about extra wealth. I did have to think about how much he could spend, and on what though. In that particular situation the rest of the party had less wealth for their level than the DMG recommended so I gave him less GP to spend on his new PC.

Olaf the Stout

Edit: I didn't actually think of this in regards to completely new players but I guess it is relevant for that situation as well. As a bonus you don't have to deal with extra treasure in the party like you do if a PC dies.
 
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CanadienneBacon said:
I guess there is one more thing that I frequently do. I ask each player what five items he would put on a wish list of items to have for his PC. I keep everyone's wish list and next time I feel boons are merited in-game, I consult the lists to see if anything would be a good fit to hand out at that point in the campaign.

I really like that idea. Consider it yoinked! :D

Olaf the Stout
 


Given as the new PC presumably has an adventuring background, and given as it's kinda random what gets found while adventuring, I randomly determine what the new PC comes in with (and, to some extent, overall wealth...some adventurers have been lucky in their careers, some not so). That said, I strongly skew the results to suit what makes sense for the PC...for example, a Magic-User isn't going to come in with +2 plate mail...to take into account that the PC will have had a chance to at least somewhat pick and choose from treasuries divided by their previous parties before this one.

As for looting of dead PCs...unless the PC had a will (which usually...but not always...takes precedence), being a vulture is part of the game.

Lanefan
 


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