Game Design: Acquiring Equipment as Part of Game Play

I'll second Traveller for being one of the first in the Gear as Advancement as the core focus. And it remains pretty awesome how you can grow in so many different forms of utility and power with Sci Fi gadgets having so many different options. Though you probably can't beat Cyberpunk 2020 various sourcebooks filled to the brim with gear.
 

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Undrave

Legend
I'll second Traveller for being one of the first in the Gear as Advancement as the core focus. And it remains pretty awesome how you can grow in so many different forms of utility and power with Sci Fi gadgets having so many different options. Though you probably can't beat Cyberpunk 2020 various sourcebooks filled to the brim with gear.
Would be interesting to see a fantasy version where (almost) everything is equipment with your characters developing proficiencies. In Final Fantasy: Four Heroes of Light, all your spells are books in your inventory (and each of your character only has 15 inventory spots for everything) so you even your magic is gear. I’d do that for a Fantasy gear game.
 



Thomas Shey

Legend
Would be interesting to see a fantasy version where (almost) everything is equipment with your characters developing proficiencies. In Final Fantasy: Four Heroes of Light, all your spells are books in your inventory (and each of your character only has 15 inventory spots for everything) so you even your magic is gear. I’d do that for a Fantasy gear game.

There was always the case of the old and obscure game Droids, where you played modular robots after the end of humanity, and most advancement came down to scarfing components off your defeated enemy. I used to call it "the first cannibalistic roleplaying game".
 


Thomas Shey

Legend
In terms of interesting approaches to gear, there was also Swordbearer which had an attribute that was (basically) social rank, and you could have anything within your rank range (you could slowly increase your rank by buying your way into it with treasure, and there was a procedure for, essentially, "burning" rank to borrow to get things above your rank, but it wasn't assumed to be a common thing.

Far as that goes, since I mentioned Eclipse Phase earlier, most things you want in that aren't bought with money, but with Reputation with various groups.
 

pemerton

Legend
Do any games do a good job of incorporating equipment selection/acquisition to actually playing the game?
I like how Burning Wheel and Torchbearer do it: *I acquire <such and such a widget>" is an action declaration like any other, most often resolved by making a Resources test (ie if you're buying it from someone) but in the appropriate context resolved using some other ability (eg a Scavenging test if you're finding it lying around, or an Enchantment test if its a magical widget and you're making it yourself, etc).
 

Micah Sweet

Level Up & OSR Enthusiast
I was a bit similar to the OP in that when I was a kid I had more free time to look over things and imagine than I do now. When I play now, I want more time spent on other parts of the game.

I sometimes try to bring in special equipment to the game if the PCs travel to another kingdom or farther away. A bit like in movies where the hero gets a samurai sword or whatever that Krull thing was. It makes that PC a bit more unique and the players feels a bit more attached. I did more in 3e with the racial weapons.
I was and am still very interested in equipment lists, because it's a big part of worldbuilding. What technology exists in the setting, or just a particular part of it? How do different cultures vary in what's available and how much? It ties into trade too, with questions about supply and demand in a fantasy economy. As a lover of history I find the idea of making this stuff work in an imaginary world endlessly fascinating. When I started my massive house rule document I began with a consolidated equipment list, roughly divided by era, and split by culture when I do setting work. As a player, I also enjoy pouring over those lists and seeing what's out there. Have ever since I first saw the Metzer rules when I was 9.
 

Micah Sweet

Level Up & OSR Enthusiast
I'll second Traveller for being one of the first in the Gear as Advancement as the core focus. And it remains pretty awesome how you can grow in so many different forms of utility and power with Sci Fi gadgets having so many different options. Though you probably can't beat Cyberpunk 2020 various sourcebooks filled to the brim with gear.
I still have all my Chromebooks, and love looking through them for inspiration when I play sci-fi games.
 

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