I've definitely run surprise 5e14 RAW, and I've house-ruled it on the fly, and I've basically said "ok you, the fighter, get advantage on initiative because you were the one that decided to draw steel first."
I think I actually like 5e14 RAW the best, because yeah it really does reward ambush play. It rewards strategic and tactical thinking. It is, yes, very powerful. I don't think there's anything wrong with that if you want to make scouting and such intelligence-gathering and planning more immediately incentivized. Yes, by scouting you can see that it's a red fire drake in the next room ... so you can save a round warding vs. fire. OR you can lure the thing into an ambush and get a free round of attacks on it. That's going to be more immediately valuable to a party's reckoning than a little extra prep time.
I think I actually like 5e14 RAW the best, because yeah it really does reward ambush play. It rewards strategic and tactical thinking. It is, yes, very powerful. I don't think there's anything wrong with that if you want to make scouting and such intelligence-gathering and planning more immediately incentivized. Yes, by scouting you can see that it's a red fire drake in the next room ... so you can save a round warding vs. fire. OR you can lure the thing into an ambush and get a free round of attacks on it. That's going to be more immediately valuable to a party's reckoning than a little extra prep time.


