Corpsetaker
First Post
What I mean by that is: how do you keep your players going from killing goblins to killing gods? How do you tone down the encounter treadmill? Example: My players get tired of the same old starting out at 1st level and killing things like kobolds and goblins and then as they gain levels the encounters have to become bigger and badder. They like to dungeon crawl and explore without making a massive impact on the world as a whole. They have no interest in fighting gods and primordials, they just want to continue fighting normal creatures with maybe the highest being "a" dragon. How do you progress your players without bringing out the big guns?