n0nym
Explorer
That's something I've been thinking about, a *lot*. To avoid this, my campaigns usually end at level 11, and at that level it's already hard to challenge players with low level creatures to be honest. But now my players also want to keep playing their characters, even though they don't like how the game feels at higher levels... So I needed to find a solution !
Things I will do :
_Use Point-buy instead of rolling
_Limit proficiency bonus to +4 : to prevent Expertise from becoming a problem
_Use fixed Hit Points or PC stop gaining Hit Points at level 5 or 6 : HP inflation makes the game a grind
_Remove 9th level spells (but not spellslots) and tweak some others : gives plenty of room for progression but removes the most annoying spells from the game
_Remove the -5/+10 part of feats
_Limit numerical bonuses for magic items to +1 and make these items very rare
_Limit very heavy armor : for me a player shouldn't be able to wear a full plate 24 hours a day.
I think that should be enough to keep things on an earthly level.
It's a bit like playing E-6 but your Offensive "CR" keeps increasing after level 6, although your Defensive "CR" stays the same.
Things I will do :
_Use Point-buy instead of rolling
_Limit proficiency bonus to +4 : to prevent Expertise from becoming a problem
_Use fixed Hit Points or PC stop gaining Hit Points at level 5 or 6 : HP inflation makes the game a grind
_Remove 9th level spells (but not spellslots) and tweak some others : gives plenty of room for progression but removes the most annoying spells from the game
_Remove the -5/+10 part of feats
_Limit numerical bonuses for magic items to +1 and make these items very rare
_Limit very heavy armor : for me a player shouldn't be able to wear a full plate 24 hours a day.
I think that should be enough to keep things on an earthly level.

It's a bit like playing E-6 but your Offensive "CR" keeps increasing after level 6, although your Defensive "CR" stays the same.
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