How do you make effective game use of WotC's Dungeon Tiles?

I agree that Wizards should really use the dungeon tiles with their published adventures.

No thanks. I'm already wavering on dropping my auto-purchase of WotC published modules for quality reasons. If they started coming out with areas solely based on Dungeon Tiles it would probably push me to stop.

I'm sure you can be creative with the tiles, but it would *feel* homogenized to me if the areas were built purely of dungeon tiles.

I understand the "let the dungeon tiles inspire you" crowd and I can see the utility in some limited situations. However, that's the opposite of what I would want in a purchased adventure. If someone has a vision of an adventure they shouldn't compromise it based on the available Dungeon Tiles.
 

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I've used Dungeon Tiles in my games fairly irregularly, simply because it takes too much time to set up in game. Instead, I save using dungeon tiles for an important encounter. I use a combination of dungeon tiles and dry erase battlemat for my sessions. I find this works out as a happy medium--say if I want to run a module, I can use the battlemat for those encounters where the dungeon tiles won't work.
 


General sidenote:

The adventure maps in Dungeon Delve are constructed with Dungeon Tiles. In fact, they show you the dungeon tiles they use.
 

Scepter Tower of Spellguard takes place mostly inside a tower (duh) that can be built with a mix of the poster map provided and several Dungeon Tiles for each floor.
 

Question: In the more recent adventures are the maps new or still just recycled from the DDM maps?

I'm always trying to get my hands on any new maps.
 

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