Radiating Gnome
Adventurer
My favorite thing is the recurring villan. Of course, you work in a bit of mystery and creativity, but the most important thing is that the party always knows that the villan is going to be back again.
In the main campaign I run they started with a goblin recurring villan named Spieny Grout. Grout was a goblin rogue who was the leader of a goblin warband that the players dealth with early in their adventures. Grout managed to escape, and manage to kill a few of the party's allies (npcs) before they caught up with him. They did manage to kill him, finally, and it was very cathartic.
Now they have three villans that are floating around making them angry. There's an evil cleric they've actually killed once and who has killed one of the PC's characters. And then there's the very old dragon the cleric serves, who is too big still for them to deal with, but luckily she can't have more than an indirect impact on the world of the players so far. THe thrid is Gaereth Axom, from speaker in dreams, who managed to escape into an alternate plane just before the PCs managed to kill him. He'll be back and they know it only too well.
The best thing about all of these villans is that they're smart, and they have a relationship with the PCs. They know who the pcs are and can reasonably be working very hard to counter the things that the PCs can do. One of the players is a dwarven death machine -- tons of hit points, high strength and a big axe. But he tends to be a big sucker for mentals spells, and the cleric is always ready with a hold person with the dwarf's name on it. The halfling rogue is wearing a psychic power crystal taken off a dead foe ages ago that she had made into a necklace without really knowing what it does, but Axom knows, and can use it to help sense her when she's near.
Anyway, my suggestion is to keep your villans around, and let them learn.
-jpj
In the main campaign I run they started with a goblin recurring villan named Spieny Grout. Grout was a goblin rogue who was the leader of a goblin warband that the players dealth with early in their adventures. Grout managed to escape, and manage to kill a few of the party's allies (npcs) before they caught up with him. They did manage to kill him, finally, and it was very cathartic.
Now they have three villans that are floating around making them angry. There's an evil cleric they've actually killed once and who has killed one of the PC's characters. And then there's the very old dragon the cleric serves, who is too big still for them to deal with, but luckily she can't have more than an indirect impact on the world of the players so far. THe thrid is Gaereth Axom, from speaker in dreams, who managed to escape into an alternate plane just before the PCs managed to kill him. He'll be back and they know it only too well.
The best thing about all of these villans is that they're smart, and they have a relationship with the PCs. They know who the pcs are and can reasonably be working very hard to counter the things that the PCs can do. One of the players is a dwarven death machine -- tons of hit points, high strength and a big axe. But he tends to be a big sucker for mentals spells, and the cleric is always ready with a hold person with the dwarf's name on it. The halfling rogue is wearing a psychic power crystal taken off a dead foe ages ago that she had made into a necklace without really knowing what it does, but Axom knows, and can use it to help sense her when she's near.
Anyway, my suggestion is to keep your villans around, and let them learn.
-jpj