How do you multiclass?

ideasmith said:
4 - At 21st level take the Eternal Seeker epic destiny.

Absolutely.

And with the right feat choices you can even go a little further. Although so many feats are tied to multiclassing then, I don't know exactly how effiecient the character will be. I'll be finding out.

I have a 1/2 elf 2w Ranger, multiclassed to fighter (looking toward Kensai as a possibility*) and her Dillitente power is a Rogue ability, and spent a skill training feat for thievery (and will likely get skill focus on it too). So she is a ranger/fighter/rogue... sorta.

She should be fun to play though. :)

* Kensai Control Action and Blade Cascade. Ouch. :)
 
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QuantumCh@*s said:
Trust me in three months you'll be back to 3.5 or 2nd.

Naw.

I actually play 4th for the fact things are pigeonholed and simple. When I want complete freedom in character creation and game, and want to have a lot more in the way of work for GM prep, I don't play 3rd I play Hero - it has more flexibility than any edition of D&D. :)

And I hated 2nd from the day I read the 2nd ed PH, so I know I'll never go "back" to it.
 

You can often find a lot of parity in power choices from your main class to augment your ability with the other class. For example, poking around with the system, I made a 6th lvl Dwarf Wizard who multiclassed fighter, with the basic fighter multiclass feat and the Novice power swap feat (encounter power swap). As a wizard, he focuses on attack powers that work up close (any close spells, like burning hands), battlefield control (like web, freezing cloud), with a bit of range to open up. Utility wise he focuses on movement and defense (expeditious retreat, shield, dimension door) so he can remain mobile enough to compensate for his lack of armor. As a fighter, he focuses on solid damage and using his high con to his advantage by using a warhammer. He has crushing blow as an encounter power. I'm going to update him to 15th or so, with a fighter utility and daily, and try out the paragon multiclass option to really dive into the concept.

Personally, I love multiclassing. You control exactly how deep you go into the other class. My dwarf continues to gain wizard powers, even with the paragon option, only giving up a couple over his career in favor of fighter powers. I'm also working on a cleric/rogue, servant of a trickster god.

Oh, and you can safely ignore quantum, he doesn't get anything right at all in that post. It's just a nonsensical rant.
 

QuantumCh@*s said:
Meteor Swarm for instance is a daily power that does 8d6 to 5 targets in 20 squares. I assume this is what burst 5 in 20 squares means.
"Burst 5 within 20" means that you select a square within 20 squares that's the center of a burst that goes 5 squares away from it. That is, a total of 11x11 squares.

You also get to add your Int bonus and your implement bonus, which probably makes up another +15 or so.

HP however are now max die.
No, you don't roll at all. HP for PCs start at Con score. At first level you add between 10 and 15 hp, and at each subsequent level you add between 4 and 6 (without Con interfering again).

So a 30th level PC has between 126+Con and 189+Con hp, depending on class. You can take the Toughness feat for an additional +25.

Thus a fight between 30th level characters will take a minimum of 15 rounds of initiative before enough damage can be dished out to put someone down.

Wizards are not the top single-target damage dealers. That is either the ranger, the rogue, or the warlock (I haven't compared them, but I'm told the ranger is pretty badass). The ranger's equivalent power to a Meteor Swarm would be something like Three-in-One Shot, where you make three attacks against one target, each doing double base damage. Each hit would do something like 2d10+15 points, for a total of up to 6d10+45, plus one dose of Hunter's Quarry for an additional 3d8. The Warlock version would be Hurl Through Hell, which would do 7d10+roughly 15 plus 3d8 Curse damage, as well as send the target to Hell for a few rounds.
 

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