Emirikol
Adventurer
How do you 'nudge' your players away from tanks? It seems that every group I've ever run thinks they need a lug, tank character. As soon as they get one, they STOP thinking and having interesting combat actions and move back to "D&D mini's mentality."
Our campaign group has the situation now and of course the Bbn outshines the other PC's 10:1 on damage and to-hit and the other players just sit there and send him into combats..or feign interest while he's blasting away. THis is an extension to the "are barbarians overpowered" thread from earlier.
The Lower-Magic Campaign characters are:
Thuh' Barbarian
Swashbuckler-rogue
Swashbuckler-rogue
Ninja-Spellthief
Rogue-Warlock
Rogue
Solutions? THoughts?
jh
Our campaign group has the situation now and of course the Bbn outshines the other PC's 10:1 on damage and to-hit and the other players just sit there and send him into combats..or feign interest while he's blasting away. THis is an extension to the "are barbarians overpowered" thread from earlier.
The Lower-Magic Campaign characters are:
Thuh' Barbarian
Swashbuckler-rogue
Swashbuckler-rogue
Ninja-Spellthief
Rogue-Warlock
Rogue
Solutions? THoughts?
jh
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