(Psi)SeveredHead
Adventurer
Emirikol said:How do you 'nudge' your players away from tanks? It seems that every group I've ever run thinks they need a lug, tank character. As soon as they get one, they STOP thinking and having interesting combat actions and move back to "D&D mini's mentality."
Our campaign group has the situation now and of course the Bbn outshines the other PC's 10:1 on damage and to-hit and the other players just sit there and send him into combats..or feign interest while he's blasting away. THis is an extension to the "are barbarians overpowered" thread from earlier.
The Lower-Magic Campaign characters are:
Thuh' Barbarian
Swashbuckler-rogue
Swashbuckler-rogue
Ninja-Spellthief
Rogue-Warlock
Rogue
Solutions? THoughts?
jh
First things first, you're running into an obvious balance problem. The low magic is probably making that worse. Low magic means low AC (high hit point advantage) and low damage. It's hard enough for swashbucklers to do decent damage with magic items. Using low magic makes it worse.
My solution is to introduce house rules to either power up the characters (to make up for the lower magic) or use something other than DnD. DnD, the way it's designed, simply screws light non-tank fighter types. I don't believe I've seen WotC ever do a well-designed DnD light fighter class, taking into account the monk, both swashbucklers and the swordsage.